Author Topic: towing GVs  (Read 2004 times)

Offline chris3

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Re: towing GVs
« Reply #45 on: March 08, 2009, 05:32:36 AM »

moin
you ever read the bock. "Tiger in the mud" from otto carius or the bock "Tiger a legendary weapon" bouth bocks are not so expensive. i can realy recommend these bocks to you. Than you would knew that mostly towing aktion and pushing aktion take place under havy fire.
Expecialy in german tank units because every tank was valuable and if thay lost one thay didnt get a new for a long time.
in alliese units the tank crews saw it a lot cooler i gues, but not the germans.

cu chris3

Offline SKYGUNS

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Re: towing GVs
« Reply #46 on: March 08, 2009, 11:59:10 PM »
I was thinking about that idea should only take 5 minutes or less.

both good

Offline stroker71

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Re: towing GVs
« Reply #47 on: March 10, 2009, 08:37:23 PM »
Let this die.  You can't tow them because they can't even run into eachother....and it would take alot of reprogramming to make this happen.  If you can't get supplies your screwed...give up and .ef
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Offline chris3

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Re: towing GVs
« Reply #48 on: March 11, 2009, 01:07:51 AM »
...but i hate giving up  :furious

lol

cu chris3

Offline frank3

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Re: towing GVs
« Reply #49 on: March 11, 2009, 07:22:51 AM »
Could we also have armor/speed powerups, along with tow-vehicles?

Offline chris3

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Re: towing GVs
« Reply #50 on: March 11, 2009, 02:58:51 PM »
moin

what are armor/speed powerups??

im not talking about tow-vehicles
im talking about that the vehicles should be able to tow or push each other if one lost his mobility. nothing more

cu chris3