Author Topic: rearm pad  (Read 295 times)

Offline stran

  • Copper Member
  • **
  • Posts: 288
rearm pad
« on: March 24, 2009, 01:37:34 AM »
why is the rearm pad on a delay, while jumping into the hanger and back onto the runway instantaneous?
maybe if you want to get to the hanger without bailing/ditching, you have to taxi to the hanger.
Squash

Offline Kazaa

  • Plutonium Member
  • *******
  • Posts: 8371
      • http://www.thefewsquadron.co.uk
Re: rearm pad
« Reply #1 on: March 24, 2009, 01:38:37 AM »
Because it gives us enough time to go put the kettle on. :aok



"If you learn from defeat, you haven't really lost."

Offline RTGorkle

  • Copper Member
  • **
  • Posts: 297
Re: rearm pad
« Reply #2 on: March 24, 2009, 01:44:43 AM »
Maybe the waiting time, and the risks of sitting on the pad and possibly getting bombed/vulched, are the price you pay for a "better" kills per sortie ratio.

But more likely, it's all about brewing up, like wot the K-man said.

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17832
      • Fugi's Aces Help
Re: rearm pad
« Reply #3 on: March 24, 2009, 09:01:18 AM »
why is the rearm pad on a delay, while jumping into the hanger and back onto the runway instantaneous?
maybe if you want to get to the hanger without bailing/ditching, you have to taxi to the hanger.

I believe the delay is to simulate the ground crew refilling the tanks and reloading the bombs. Jumping into a new plane is quick because ground crews move the planes around the field, not pilots.

Offline Patches1

  • Nickel Member
  • ***
  • Posts: 668
Re: rearm pad
« Reply #4 on: March 24, 2009, 09:50:25 AM »

It should also be noted that a re-arm continues the same sortie and that you may re-arm as many times as you wish in a single sortie.

However, when you choose to leave your aircraft and then re-launch, you begin a separate sortie from the previous.

"We're surrounded. That simplifies the problem."- Lewis B. "Chesty" Puller, General, USMC