Author Topic: While waiting the new h2h and TE-OE: own multipurpose flight engine  (Read 955 times)

Offline Ex-jazz

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Hi

Since new h2h and new TE-OE are still 'OTW' mode, it's time to expose my related project.


About one year ago I started with zero knowhow the FDM4BGE project. It's a open source flight dynamics model for the Blender Game Engine.

One reason for this one man show was that, the BGE scene was lacking a flight sim/game genre totally. I wanted to fly my race fly so badly, I decide to give a try to code a  flight engine by myself.

One idea was/is also to use this flight engine to have ability to test fly custom object based race track drafts on the  'drawing board' already, with plausible flight model (hopefully).

Currently FDM4BGE is flying so so and requires a lot of working in many area.

Short youtube video
http://www.youtube.com/watch?v=xWsKYtdNMWs

NOTE! The high resolution terrain&texture is base to the 'brotosaurus' named user node idea in blenderartists forum.

If you are interested to test the Blender 2.49RC3 updated .blend source file, please, send a PM.

Offline soda72

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looks cool

 :)

Offline Ex-jazz

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TY Soda72

BTW
The Blender version 2.49 is just published :)

Offline Denholm

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Terrain looks great!
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