Author Topic: Defining bad game-play  (Read 27227 times)

Offline moot

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Re: Defining bad game-play
« Reply #705 on: May 05, 2009, 09:56:46 PM »
Not what Fugitive's saying.
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Offline Murdr

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Re: Defining bad game-play
« Reply #706 on: May 05, 2009, 10:33:06 PM »
Not what Fugitive's saying.

Seemed effective to me last time I flew in the MA.  I know I reset on one spixteen at least 3 times before I got him to make a mistake and killed him.

Offline moot

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Re: Defining bad game-play
« Reply #707 on: May 05, 2009, 10:45:36 PM »
Bitter? Please get yer head outa yer 6. Why would I be bitter? I enjoy every single flight. Maybe that's where we differ.
If yer not liken what yer doing then what are you even doing here?

The most lame thing that could happen in this game is for someone to say how lame everyone is. :lol

Glad I don't do it. :)


Ren
and
You missed the point. A dogfight happens to have an objective. Otherwise why be there? If you are loosing the fight then you find a way to reset the fight. If that means you extend to gain an advantage from a disadvantage then that is part of a dogfight. To sit there and say, "well he got on my 6 so I'll just go level and die because both I and he deserve what's about to happen" is pure BS (spelled bolshevik). If I extend and retake the initiative and shoot him done then guess what...He died. I didn't. That is a dogfight. If you actually feel that because you happened to get an advantage on someone that you should then, and rightfully so (in your mind) be handed the kill. Then when I finally retire and can I really wanna start smokin whatever it is that you have.

Talk about a dream world..."i beat you for an instant so i deserve the kill, roll over and take it like a man" MUAHAHAHAHAHAHAHA!
Aren't what Fugitive's saying.
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Offline SPKmes

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Re: Defining bad game-play
« Reply #708 on: May 05, 2009, 10:48:22 PM »
I don't know about bad game-play....but I play the game bad

On subject.. My personal opinion is the initial merge or any merge from 1.5 straight in is a HO equal opportunity to get guns solution without effort ( when in a turning fight If my opponent is close to guns solution and I pull a little harder to get around and I get a front quarter shot it's my fault).In saying that these happen and if I don't try to counter what I know is coming ( let's face it D1.5 is plenty of time to change your efforts) it's my bad game play.

The thing that really irks me and I do consider bad game play is when people vulch a field with absolutely no intention of trying to take the base and when you do manage to get up and obtain a little E to start to counter they leave.  

Oh yes and hordes. To a degree I like them really helps with your SA and defensive skills. Being part of a horde is just ridiculous. I try to stay away from these as I have enough trouble fighting the red guys without having to bump off friendlies also
« Last Edit: May 05, 2009, 10:52:55 PM by SPKmes »

Offline Murdr

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Re: Defining bad game-play
« Reply #709 on: May 05, 2009, 11:07:00 PM »
Well, I wasn't following the discussion, I just happened to read Ren's post.  But I'd only agree with two of Fugitive's bullet list as written.

Offline moot

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Re: Defining bad game-play
« Reply #710 on: May 05, 2009, 11:11:04 PM »
In fact I'll be frank and point out that this argument
http://bbs.hitechcreations.com/smf/index.php/topic,262689.msg3287538.html#msg3287538
is the same flawed argument the horde mongerers and other dweebs have been repeating over and over.
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Offline grizz441

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Re: Defining bad game-play
« Reply #711 on: May 05, 2009, 11:15:49 PM »
Well, I wasn't following the discussion, I just happened to read Ren's post.  But I'd only agree with two of Fugitive's bullet list as written.

Except most fight 'resets' involve running to a group of allies and then doubling back when your pursuer is getting swamped.  It's hard to blame pilots that don't know enough ACM to formulate a regrouping strategy though. 


I plead guilty.
I do that sometimes to La-7's when flying a Tempest. I fly at 7.5k, where I can fly faster at MIL than they can do at WEP, then I just keep 'em at D1000... and drag 'em deeper and deeper into my country's territory, looking back over my shoulder with a big smile on my face. More sooner than later they run out of fuel and I tune to CH200...

 :devil

 :lol Why not just turn and kill him with the hispanos?

Offline thndregg

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Re: Defining bad game-play
« Reply #712 on: May 05, 2009, 11:18:51 PM »
48 pages and no finality. How shocking.
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Offline Getback

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Re: Defining bad game-play
« Reply #713 on: May 05, 2009, 11:23:03 PM »
48 pages and no finality. How shocking.

 :rofl :rofl :rofl

Nope,

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Offline Murdr

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Re: Defining bad game-play
« Reply #714 on: May 05, 2009, 11:26:21 PM »
In fact I'll be frank and point out that this argument
http://bbs.hitechcreations.com/smf/index.php/topic,262689.msg3287538.html#msg3287538
is the same flawed argument the horde mongerers and other dweebs have been repeating over and over.

Could you be?  Frank that is?  I don't see what you're going on about?

Offline Murdr

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Re: Defining bad game-play
« Reply #715 on: May 05, 2009, 11:29:14 PM »
.
« Last Edit: May 06, 2009, 12:36:57 AM by Murdr »

Offline moot

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Re: Defining bad game-play
« Reply #716 on: May 05, 2009, 11:29:58 PM »
err
« Last Edit: May 06, 2009, 12:51:25 AM by moot »
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Offline moot

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Re: Defining bad game-play
« Reply #717 on: May 05, 2009, 11:31:56 PM »
hmm
« Last Edit: May 06, 2009, 12:51:36 AM by moot »
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Offline moot

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Re: Defining bad game-play
« Reply #718 on: May 05, 2009, 11:33:47 PM »
uhh
« Last Edit: May 06, 2009, 12:51:41 AM by moot »
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Offline moot

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Re: Defining bad game-play
« Reply #719 on: May 05, 2009, 11:34:49 PM »
...
« Last Edit: May 06, 2009, 12:52:02 AM by moot »
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