I'm going to try every trick I know to turn the tables back to my advantage short of leaving the fight.
How do you construe getting up to a couple thousand yards separation as leaving the fight?
Also, if you egress from a fight, you wouldn't come back a gang a guy, but that is what the newbs are looking to do.
It has always been that way. Doesn't make it cool, but there's nothing new there.
On the other hand, if the guy that runs is a newb and is running because he doesn't know any other tricks, and is looking to reset the fight by having the opponent become occupied by a couple of other players so he could gang with little fear of getting shot down himself, then I would call that lame.
Would you mind not trying to redefine what is meant by "reseting the fight". We do actually use that term to teach ya know. Maybe that's the wrong thing though...Maybe HT would be happier if the 3+ month rate of subscribed accounts declined a bit, because telling them to beat their head against the wall and just keep yanking on the stick when they are almost certian to fail is the cool thing to do.
Murdr, out of curiosity, which ones on my list would you NOT consider lame and why? That was the reason I put up a list as a starting point of discussion. Sure there is some gray area involved in everything, but I'd still like to hear yours, as well as others, reasoning.
* HOs lameWayyyy to vauge. Head on attack is a valid tactic. That said, it has an inherent drawback. It places you in the enemies line of fire. So typically it is not the best choice. Secondly, death in the game (and rightly so) does not carry a harsh penalty, and scoring is based on killing/damaging the enemy. So it ends up being used unrealisticly in the game. Sometimes however, it is the best choice (and usually the only one left).
Might as well throw in an HT quote...AW Had diffenet types of head on gunnery, durring most of the time I was playing AW HO hits were not thrown out. but a person got a 3 wingspan buble for hits from the rear and a 1 wingspan bubble from the front quater.
People also seem to forget how with no collisions in AW, you would could head on in AW flying right threw the apponent with no worries of impact.
When a change was made to the randomly throwing out hits was the end of my FW flying days. Not because I liked to head on, but it took a very valid tatic away. In those days I would use a pure head on when ever I was at a disavantage. I.E. just finished a fight, slow on dec. and a spit is comming in. You can be sure I would take the head on in that case, because it was my only option if the guy wanted to fly right at me, and I had no speed to turn or manuver with him. But even more important than the pure head on was how it totaly removed the rope a dope. Against a resonable aponent ropes and using the vertical became almost inposible, because everone would just wait, and point there nose at you knowing there chances of being hit was very low, even thow they were stalled was required no lead to shoot them.
* spawn camping lame It's part of any game. Unlike any old game, there are mulitple options for dealing with it.
* being the 6th guy in on a single bad guy lame Wow, is it 6 now? I remember in AW when one would be ashamed to be the thrid guy on an enemy. I agree btw.
* bringing a CV close enough to dry spawn lame It's part of the game mechanics, unless HTC wants to remove it, deal with it.
* hiding captured CVs lame There's a tool for diagreement on that. It's called pulling rank. Last time I pulled rank, I moved the CV out of combat effectively to hide it. Had I not done so, we were in jeprody of losing all CVs in the eastern waters of Trinity. When a home port was secured, I set course back to the combat zone, and gave up command.