It would be nice if we could have more skins per plane. As it is many of the plane slots are full or almost full (most German & American fighters have reached this point, as well as many of the Spitfires and others). I understand that we already have a large amount of data used by skins (IIRC skuzzy said it was something like 3 gigs for all of them). Obviously, at current the 15 skin per plane limit makes sense.
However, I was thinking; when we submit a skin we are only supposed to submit the files we changed. So you submit the external plane bitmap, material text file and object text file (I think that's what you call it, it's the name of the skin). Anyway, these files are 1MB, less than 1KB and the same respectively. So you have little over a megabyte of unique data for each skin. Would it not be possible, logical even to have the skins loaded the same way? If you have 30 skins/plane, (twice the current limit!) and all the planes are filled up (like that would ever happen

) and there are 95 planes/vehicles (I don't remember how many there are...) that's 2.85GB of unique files. I think by the point we get to that point that that would be a pretty insubstantial amount of memory.
So, would this be possible? Or no?