BUG_EAF322
You have a ligitimate point that overshoots are too easy when the prop RPMs are all the way back. In the short term, you may wish to increase your prop RPM when you are sure that you have the runway made (yes, prop RPM can be increased with a dead engine, use the + and - keys on the numeric keypad). This will give you better deceleration in flare and on the runway. Although a single-engine plane can't feather its propeller, it can control the pitch enough to have an enormous effect upon glide and deceleration characteristics.
In the long term, I think there should be some tweaking to the flight modeling. Have you noticed how powerful ground effect is in 1.04? If you approach the runway with a little extra speed, you can hardly force the plane to touch down. I have flown close to 50 different real planes, and none of them, even the gliders, has this pronounced ground effect. Couple this feature with unusually poor deceleration of a AH fighter with prop in the low RPM setting, and you have a difficult and somewhat unrealistic task of getting the plane stopped on the available runway.
Hitechcreations could approach this problem through either toning down the ground effect somewhat, or taking a closer look at the slow-speed drag characteristics of their fighters when the prop is in the low RPM setting.