Author Topic: Double spawns  (Read 869 times)

Offline Motherland

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Re: Double spawns
« Reply #15 on: May 10, 2009, 12:26:40 PM »
If you believe camping is the only form of ground combat, why don't you go fishing with some dynamite.
I don't. However removing spawns to prevent camping is like removing planes to prevent vulching. It's an extremely poor solution to a small problem.
« Last Edit: May 10, 2009, 12:42:09 PM by Motherland »

Offline whels

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Re: Double spawns
« Reply #16 on: May 10, 2009, 12:33:45 PM »
Camping doesnt make you a GVer anymore then vulching makes u a fighter pilot.

just because u can camp a spawn, doent mean ur a HS GVer, usually means just the
opposite, that if the enemy got off the spawn  ur donut would be dead.

Offline Belial

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Re: Double spawns
« Reply #17 on: May 10, 2009, 12:47:46 PM »
Camping doesnt make you a GVer anymore then vulching makes u a fighter pilot.

just because u can camp a spawn, doent mean ur a HS GVer, usually means just the
opposite, that if the enemy got off the spawn  ur donut would be dead.


Yes keyword "usually" camping a spawn is good practice for speed aiming.  Try this once, set up 1600 in front of their spawn facing head to head with them when they spawn and dont hide behind anything.  Half the time when I "camp" I park right where I spawn in and just start shooting.

Offline RedTeck

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Re: Double spawns
« Reply #18 on: May 11, 2009, 12:10:30 AM »
...However removing spawns to prevent camping is like removing planes to prevent vulching.

Don't want them removed, just seperated. Everyone has probably been involved in the 85-88 (i think) camp/fight on Titanic Tuesdays. If the tank you just shot had to drive for more than 5 seconds to get back to camping, would it improve the game or make it worse? And don't think of it in terms of "No, I'll get less camping kills that way."

I would be a pain for map makes, but make "reinforcements", i.e. tanks spawning in to defend a base from a different base, have to drive to the fight. When I see a V-base under attack, I up at the one being attacked and try to defend it. A lot of people just up from a different base and go straight to camp mode, with 10 friends. Everyone has probably seen a group of 5?, 10?, 20? country men circle the spawn and just blast anyone. Is that good for the game?

A lot of people keep referring to how it IS in the game. I'm asking how to make it better? Would gv fights, NOT CAMPING, be improved with the spawns further apart? Yes or No?
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Offline stodd

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Re: Double spawns
« Reply #19 on: May 11, 2009, 05:35:00 AM »
No, and unless the hangers are down, defending a v base against 5, 10 and 20 isnt that difficult especially if they come in scattered.
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline waystin2

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Re: Double spawns
« Reply #20 on: May 11, 2009, 10:26:12 AM »
I have never cared much for campers.  However, there is no need to change things.  A little practice, patience and determination can break any camp eventually.  If that fails, there is always eggs... :devil
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& The nicest guy in Aces High!

Offline AWwrgwy

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Re: Double spawns
« Reply #21 on: May 11, 2009, 11:30:28 AM »

A lot of people keep referring to how it IS in the game. I'm asking how to make it better? Would gv fights, NOT CAMPING, be improved with the spawns further apart? Yes or No?


I really don't think it will make any difference at all.  Double spawns = instant action, for both sides.  And, if you think about it, double spawns also do not give the advantage to either side.  Spawn in and whoever is fastest....

Move the spawns further apart and whoever drives there first and can get behind the spawn can get a leg up on those spawning in.

It really just comes down to time.  Spawn in and start shooting or spawn in, drive a few minutes, and start shooting.


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