...However removing spawns to prevent camping is like removing planes to prevent vulching.
Don't want them removed, just seperated. Everyone has probably been involved in the 85-88 (i think) camp/fight on Titanic Tuesdays. If the tank you just shot had to drive for more than 5 seconds to get back to camping, would it improve the game or make it worse? And don't think of it in terms of "No, I'll get less camping kills that way."
I would be a pain for map makes, but make "reinforcements", i.e. tanks spawning in to defend a base from a different base, have to drive to the fight. When I see a V-base under attack, I up at the one being attacked and try to defend it. A lot of people just up from a different base and go straight to camp mode, with 10 friends. Everyone has probably seen a group of 5?, 10?, 20? country men circle the spawn and just blast anyone. Is that good for the game?
A lot of people keep referring to how it IS in the game. I'm asking how to make it better? Would gv fights, NOT CAMPING, be improved with the spawns further apart? Yes or No?