Author Topic: A question about rudders  (Read 1542 times)

Offline OOZ662

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Re: A question about rudders
« Reply #15 on: May 14, 2009, 01:30:18 AM »
The camera effect is much more noticeable on 2 because the plane doesn't graphically behave the way it flies. If you take the heading of the camera (which is the way you are moving) and measure the change in it, it's a constant movement with no change back toward where you were coming from. If you simply watch the aircraft, it yaws to the side an incredible amount before pretending to snap back.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Serenity

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Re: A question about rudders
« Reply #16 on: May 14, 2009, 01:33:46 AM »
The camera effect is much more noticeable on 2 because the plane doesn't graphically behave the way it flies. If you take the heading of the camera (which is the way you are moving) and measure the change in it, it's a constant movement with no change back toward where you were coming from. If you simply watch the aircraft, it yaws to the side an incredible amount before pretending to snap back.

I'm pretty sure it actually came back a bit, but unfortunately I don't have a working playstation anymore to test it.

Offline Ack-Ack

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Re: A question about rudders
« Reply #17 on: May 14, 2009, 03:02:36 PM »
OOZ is right, the snap back you see Serenity is from the camera snapping back into proper view and not the plane itself in Ace Combat.


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Offline Serenity

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Re: A question about rudders
« Reply #18 on: May 14, 2009, 04:55:52 PM »
OOZ is right, the snap back you see Serenity is from the camera snapping back into proper view and not the plane itself in Ace Combat.


ack-ack

Huh. I guess it really HAS been that long since I played! lol.

Offline OOZ662

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Re: A question about rudders
« Reply #19 on: May 14, 2009, 06:23:57 PM »
I still play them all the time. :) Air Combat and Ace Combat 2 are big on the nostalgia for me. Still playing them on the original disks I got half my life (or longer) ago.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Serenity

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Re: A question about rudders
« Reply #20 on: May 14, 2009, 06:54:15 PM »
I still play them all the time. :) Air Combat and Ace Combat 2 are big on the nostalgia for me. Still playing them on the original disks I got half my life (or longer) ago.

lol. Ace Combat 2 was the first console game I ever played. Bought it with my original Playstation. I still have it, though it doesn't work, and my PS2 broke.

Offline StokesAk

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Re: A question about rudders
« Reply #21 on: May 17, 2009, 12:17:16 PM »
Think of it this way... you stomp a rudder, it's pushing your nose sideways into the wind. Aims you sideways, but you fly forward along a tangent.

So when you let go, the air along your fuselage and flight surfaces is "self correcting" to a small extent. You don't end up exactly back the way you used to be. It's somewhere between your original course and what you were facing on full rudder, and the final heading depends on how hard you used the rudder and for how long (and at what speed).

+1, also in many planes thye used rudder pedals so its just like driveing when you take your foot off the brake the brakes stop.
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Offline OOZ662

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Re: A question about rudders
« Reply #22 on: May 17, 2009, 12:47:46 PM »
also in many planes thye used rudder pedals so its just like driveing when you take your foot off the brake the brakes stop.

That's the only way I've ever heard of doing it...
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.