Author Topic: Perk values  (Read 296 times)

Offline shreck

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Perk values
« on: May 13, 2009, 11:03:12 AM »
Along with the perk costs we have now, I'd like to see a perk "RISK" applied to "accumulated kills". In other words, no matter what plane you fly after your 1st kill you start to accumulate "perk risk" points so the more kills you accumulate the risk of losing perks comes into play. Maybe the tards who hover above a furball would be less effective cause they may be too concerned with perk loss, also all the guys that are being picked will be very keen on retribution :devil and the 9 kill pony tard will be hunted mercilessly!! and just might lose 100 perk points for his greedy intentions :aok
« Last Edit: May 13, 2009, 11:05:01 AM by shreck »

Offline shreck

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Re: Perk values
« Reply #1 on: May 13, 2009, 11:35:44 AM »
Hmm!  maybe a dumb idea :huh  How in the crap would you ever accumulate perks?   :o

Offline MachFly

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Re: Perk values
« Reply #2 on: May 13, 2009, 04:32:39 PM »
What?  :O  :huh  :confused:
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline TwinTail

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Re: Perk values
« Reply #3 on: May 13, 2009, 07:04:34 PM »
Well that would certainly increase the # of runtards in the MA, which doesnt change anything becuase they will pick 2 kills, lose E and adv, run, land 2 victories in (la7, spit16, tempest, p51D) reup and repeat that plan. It seems this would kill any hope of finding a fight in the MA unless you happen to be in the faster plane and can run them down and make them fight. I, for 1, do not want to waste my gas/time just to run down a guy with 9 kills back to his base, for him to hide in the ack until either i run out of gas or his buddy comes up to gang me.
d-40 and d-11 easily out turn a spixteen
==*Top Gun*==
TwinTail