Author Topic: Skins limit  (Read 926 times)

Offline Cajunn

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Skins limit
« on: May 23, 2009, 04:57:41 AM »
why is there a limit on the skin's per plane and GV?
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Offline moot

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Re: Skins limit
« Reply #1 on: May 23, 2009, 04:59:18 AM »
They take memory. It's part of the budget that's meant to keep the game playable.
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Offline Cajunn

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Re: Skins limit
« Reply #2 on: May 23, 2009, 05:10:46 AM »
Oh ok I see, it's not the limit on choice's its a limit in the game that hurts the graphics......... :salute
“The important thing [in tactics] is to suppress the enemy's useful actions but allow his useless actions. However, doing this alone is defensive.”

Miyamoto Musashi (1584-1645)
Japanese Samurai & Philosopher

Offline A8TOOL

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Re: Skins limit
« Reply #3 on: May 23, 2009, 05:15:31 AM »


From a different post. Last part has to do with what Skuzzy say's about having to many skins loaded. Not sure where that post from his is but you can do a search.


Humm, .....I'll look into it but I'm pretty sure I already have a clean running machine.

It was awhile back that I had found BLACK VIPER and manually removed many programs running in the back ground. When I installed IOrbit's program it found lots of things that needed to be fixed and the process seemed to be complete for me.

The Game booster
came out from thee same company and I found after running it the first time it only helped out a little..... probably because of what I did prior.

What I liked about IOrbits Game Booster was that it was all a one click action ....but maybe  AlacrityPC is a more in depth  product.

Either way...If your not to computer savvy, I'd recommend IOrbit to get yourself started.

Edit:  Here's another thing you might consider:

 To help your machine play the game smoother on your machine, delete some of the skins you don't use or want to see in game.

Skuzzy said there are to many people running all of them that shouldn't and could cause problems because the HD has to access that information to often... specially in a furball with lots of different skins if you understand.

 :cool:


Offline bj229r

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Re: Skins limit
« Reply #4 on: May 23, 2009, 07:13:48 AM »
Something FAR more important.....why has noone made a skin for the T34-85? Most useful driving a dark brown tank on light green background....
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Offline Shuffler

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Re: Skins limit
« Reply #5 on: May 23, 2009, 08:01:45 AM »
Something FAR more important.....why has noone made a skin for the T34-85? Most useful driving a dark brown tank on light green background....

Why haven't you made one?
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Offline lyric1

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Re: Skins limit
« Reply #6 on: May 23, 2009, 08:33:07 AM »
Something FAR more important.....why has noone made a skin for the T34-85? Most useful driving a dark brown tank on light green background....
They have & should be in the next skins package.

Offline bj229r

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Re: Skins limit
« Reply #7 on: May 23, 2009, 11:59:21 AM »
Why haven't you made one?

Hey baby, I just drive em, I don'y know what makes em work :cool:
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Offline Shuffler

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Re: Skins limit
« Reply #8 on: May 23, 2009, 12:09:45 PM »
(Image removed from quote.)
Hey baby, I just drive em, I don'y know what makes em work :cool:

Wrongway has that copyrighted.......
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Offline AWwrgwy

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Re: Skins limit
« Reply #9 on: May 23, 2009, 03:18:59 PM »
Wrongway has that copyrighted.......

Used with permission.

 :aok


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Offline bj229r

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Re: Skins limit
« Reply #10 on: May 23, 2009, 04:52:44 PM »
Used with permission.

 :aok


wrongway
It just fit SOOO well ;)
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Offline Krusty

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Re: Skins limit
« Reply #11 on: May 23, 2009, 06:53:55 PM »
LMAO!!  :aok