Author Topic: How to make a engine sound loop?  (Read 824 times)

Offline Ex-jazz

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How to make a engine sound loop?
« on: June 02, 2009, 02:56:31 PM »
Hi

I'm curious, how you are creating those engine sound loops?

What kind tools you are using for the sound processing?

Thanks

« Last Edit: June 02, 2009, 03:03:16 PM by Ex-jazz »

Offline Wmaker

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Re: How to make a engine sound loop?
« Reply #1 on: June 02, 2009, 04:36:42 PM »
Keep me posted with the results Jatsi...Bizman has also made some experiments with the R-1820-G5. ;) :D
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Offline TwinBoom

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Re: How to make a engine sound loop?
« Reply #2 on: June 02, 2009, 05:04:36 PM »
Hi

I'm curious, how you are creating those engine sound loops?

What kind tools you are using for the sound processing?

Thanks



I use sony sound forge
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Offline Dux

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Re: How to make a engine sound loop?
« Reply #3 on: June 03, 2009, 08:25:00 AM »
Take whatever sound clip you have, place it in your sound editor. Cut the clip in half; take the first half, move it to after the second half. Now your "loop" will match perfectlybecause half 1 ends exactly where half 2 starts.

When you move the first half over, leave some overlap between the two and cross-fade between them. Make some very minute adjustments in the spacing of the overlap if you need to get the "phase" of the engine hum to match up better.
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Offline Ex-jazz

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Re: How to make a engine sound loop?
« Reply #4 on: June 03, 2009, 11:01:35 AM »
Thanks for the hints :aok

I will try to use a http://audacity.sourceforge.net/ sound processor for the job.

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« Last Edit: June 03, 2009, 11:06:29 AM by Ex-jazz »

Online Bizman

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Re: How to make a engine sound loop?
« Reply #5 on: June 03, 2009, 12:33:56 PM »
I use Audacity, too. My hint is to zoom into the source sound until you can see a pattern in engine strokes or whatever pulses they are. You then make a selection a little longer than the desired resulting sound and press 'Z' for finding nearest zero of both ends of the selection. I prefer to start my selection below zero line when the beat curve is rising and end it above zero with the curve rising again, trying to catch a rhythm pattern and get the same uphill curve into both ends.

One more note: Don't make the sound clip too long, or it may make strange things. I noticed that with a 30 seconds loop offline sounded good, but online the volume decreased dramatically. 
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Offline AKDogg

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Re: How to make a engine sound loop?
« Reply #6 on: June 03, 2009, 06:08:24 PM »
I use Adobe Auditons 3.0 pro
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