Author Topic: Tank Town  (Read 1060 times)

Offline slimmer

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Re: Tank Town
« Reply #15 on: July 16, 2009, 12:52:35 AM »
USRanger that cool :O +100  :aok
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Offline stodd

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Re: Tank Town
« Reply #16 on: July 16, 2009, 01:08:15 AM »
I miss the old TT sooo much...
Many of us do. IMO the Beta version of TT seems to resemble the old TT, ecleast more so then the current version does. (Im curious if anyone agrees with that or not. Im talking about the old TT that was out right before the m4 and hedgerows were introduced. With the "no man's land spawn" wide open kill zone between town and trees/cover behind you.)
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline usvi

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Re: Tank Town
« Reply #17 on: July 16, 2009, 03:38:22 AM »
 :aok
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Offline b56

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Re: Tank Town
« Reply #18 on: July 17, 2009, 09:30:12 AM »
where can i get that?

Offline Ruler2

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Re: Tank Town
« Reply #19 on: July 18, 2009, 03:55:44 PM »
wow and I thought the TT we had now was cool...

Offline mike254

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Re: Tank Town
« Reply #20 on: July 21, 2009, 12:57:04 AM »
might be unrelated but i would like the old tank town back

+100,000,001
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Offline R 105

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Re: Tank Town
« Reply #21 on: July 21, 2009, 10:54:13 AM »
Yep I also miss the old Tank town. Never knew why it got changed for sure.

Offline alskahawk

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Re: Tank Town
« Reply #22 on: July 23, 2009, 03:20:08 PM »
 Agree 100%. Won't say that the tanking totally sucks but it could be a lot better. A better damage model, a few more tanks,  a tank town would be a great addition. 
 GVs are such easy prey to aircraft that it is often hard to get a good GV battle going. Nothing like getting a bunch of kills so some bomb**** or a IL2 decides to get a easy score. Unlike air to air combat there is vertually no defence in a tank. Can't hide. Can't run fast enough, no protective camouflage. In short the game balance is off when it comes to GV/Aircraft. Time to give the GVs their own space.

 

Offline Enker

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Re: Tank Town
« Reply #23 on: July 23, 2009, 04:48:59 PM »
Agree 100%. Won't say that the tanking totally sucks but it could be a lot better. A better damage model, a few more tanks,  a tank town would be a great addition. 
 GVs are such easy prey to aircraft that it is often hard to get a good GV battle going. Nothing like getting a bunch of kills so some bomb**** or a IL2 decides to get a easy score. Unlike air to air combat there is vertually no defence in a tank. Can't hide. Can't run fast enough, no protective camouflage. In short the game balance is off when it comes to GV/Aircraft. Time to give the GVs their own space.

 
I think that is why the Wirblewind is so overmodeled. Plus, let me know when you want to start a GV battle, I'll up and try to act as fighter cover.
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Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline Anaxogoras

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Re: Tank Town
« Reply #24 on: July 23, 2009, 05:16:36 PM »
We've asked for some of the bases in TT to be uncaptureable many, many times.  I'm in agreement with the OP, but I don't think it's going to happen.
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Offline TonyJoey

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Re: Tank Town
« Reply #25 on: July 23, 2009, 05:17:05 PM »
 :aok

Offline StokesAk

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Re: Tank Town
« Reply #26 on: July 23, 2009, 05:35:00 PM »
Why not just go to the DA?  They have it there already.

DA Sucks.
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Offline waystin2

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Re: Tank Town
« Reply #27 on: July 23, 2009, 05:48:38 PM »
nm
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Offline FireDrgn

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Re: Tank Town
« Reply #28 on: July 23, 2009, 06:28:05 PM »
I dont really care if it captureable or not but would love to see  TT on every map


No one ever goes to the TT on the last map that was up.  the one with the 15k mountains around it.
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