Author Topic: Player launched ships  (Read 2882 times)

Offline RipChord929

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Re: Player launched ships
« Reply #15 on: June 23, 2009, 10:34:45 AM »
Welcome to the game AKP and BB too, hope ya stay for awhile...
Take no offense, none was intended!

Just adding a DD as an alternative to a flakey little PTboat, would be wonderful...
Spawn from CVgroup, for defence, or LVT escort.. Or spawn from normal PT spawn
to attack fleets... Raid enemy towns and bases from spawns, the way GVs do now...

I can visualize some awesome Head v Head fights
between Destroyer Squadrons...

Fast, manuverable.. Would be nice if they acted correctly in the water,
rising and falling, bobbing, Heeling over in hard turns...

Remember DDs had virtually NO ARMOR, other than their Bulk of steel..
They would be vulnerable to tank guns, and soft for Shore batt....
So they wouldn't be some kind of "MONSTER WEAPON"... LOL!!

RC
« Last Edit: June 23, 2009, 10:41:24 AM by RipChord929 »
"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline AKP

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Re: Player launched ships
« Reply #16 on: June 23, 2009, 10:45:57 AM »
Ok... you have a point BaldEgl and RipChord.  Start with DD's, use the PTs as a framework and go from there.  Bring them in one at a time, work out the bugs, and build the naval force up over time. 

Yes, its going to take a mixture of ideas and taking what we have now, and what we want, to get where we need to go with the naval end of it.

Im ALL FOR more ships and ship control... Navy Vet here!  And if it means I get to sink one of these, BOOYAH!


***G3-MF***

Offline AKP

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Re: Player launched ships
« Reply #17 on: June 23, 2009, 10:48:00 AM »
Welcome to the game AKP and BB too, hope ya stay for awhile...
Take no offense, none was intended!

None taken... and thanks  :salute

***G3-MF***

Offline RipChord929

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Re: Player launched ships
« Reply #18 on: June 23, 2009, 10:49:28 AM »
 :aok :aok :aok AWESOME PIC!!!
"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline TonyJoey

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Re: Player launched ships
« Reply #19 on: June 23, 2009, 10:56:42 AM »
I was just thinking about this yesterday. Guess great minds think alike. ;)

+1! :aok

Offline TonyJoey

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Re: Player launched ships
« Reply #20 on: June 23, 2009, 10:59:40 AM »
It would be cool if the DD's got 10 torps too, shot out of the launchers. Could do something like the USS Johnston to a fleet. :rock


Offline RipChord929

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Re: Player launched ships
« Reply #21 on: June 23, 2009, 11:04:51 AM »
To my knowlege, Fletcher had 2x4tube launchers on the centerline, top of deckhouse...
NonReloadable...
"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline AKP

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Re: Player launched ships
« Reply #22 on: June 23, 2009, 11:06:33 AM »
Love your sig RC...

"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

In Harms Way... John Wayne, Kirk Douglas, Carroll O'Connor, Burgess Meredith... just to name a few.  GREAT MOVIE!

***G3-MF***

Offline RipChord929

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Re: Player launched ships
« Reply #23 on: June 23, 2009, 11:18:01 AM »
Yep, GREAT movie!!! Only the best!!!
Too bad Hollywood can't combine CG magic of these days,
with the Awesome acting of the golden years...

But the models in that movie climax were pretty cool too.. To me anyway!

 :salute RC
« Last Edit: June 23, 2009, 11:19:33 AM by RipChord929 »
"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline AKP

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Re: Player launched ships
« Reply #24 on: June 23, 2009, 11:49:50 AM »
Type: Destroyer Escort (DE)


Source: http://www.navsource.org/archives/06/051.htm

Class: Buckley     

Type: TE (turbine-electric drive, 3" (76mm) guns)

Displacement: 1,400 tons (std) 1,740 tons (full)   

Dimensions: 306' (oa), 300' (wl) x 36' 9" x 13' 6" (max)

Armament: 3-3" (76mm) /50 Mk22 (1x3), 1-1.1"/75 Mk2 quad AA (4x1), 8 x 20mm Mk 4 AA, 3 x 21" Mk15 Torpedo Tubes (3x1),

1 Hedgehog Projector Mk10 (144 rounds), 8 Mk6 depth charge projectors, 2 Mk9 depth charge tracks (for attacking the subs we dont have   :D)

Machinery: 2 "D" Express boilers, G.E. turbines with electric drive, 12000 shp, 2 screws

Speed: 24 knots
 
Range: 4,940 nm @ 12 knots
 
Crew: 15 officers / 198 enlisted


Ok... I could deal with this (or something like it) as a start! 

« Last Edit: June 23, 2009, 11:57:06 AM by AKP »

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Offline Clone155

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Re: Player launched ships
« Reply #25 on: June 23, 2009, 07:35:19 PM »
+1  :aok

Offline Jethro_Bodine

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Re: Player launched ships
« Reply #26 on: June 24, 2009, 12:59:14 AM »
sounds like a great idea. and for the people that say it would take forever and boredom to get anywhere. That's the type of players that would play the role of this. We don't need every newb to jump in a battleship to devastate a shore base but only the elite that take there time to take an entire shore of bases for there squad.

 :aok

 :aok

 :rock

 :salute
Spicoli

Offline LCCajun

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Re: Player launched ships
« Reply #27 on: June 24, 2009, 02:36:34 AM »
+1 would love to see this added to the game.
Ingame ID: Cajon

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There is no shame in putting up a good fight and dieing."
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Offline SAS_KID

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Re: Player launched ships
« Reply #28 on: June 24, 2009, 05:50:44 AM »
This is a great idea! Maybe have CVE groups that spawn at ports as well with the main CV groups. And have these CVE groups the ability to spawn the Destroyer Escorts and such? All the while we would not be able to spawn our ships from the CV groups though.... It would give us a rather interesting reason to have CVE's and to protect them. heh

But we would have to say limit the AA to 40's and 20's please. I dont wana see many mobile flak boats owning the shore. heh

We must expand on this great idea.
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech

Offline Ghosth

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Re: Player launched ships
« Reply #29 on: June 24, 2009, 06:22:38 AM »
Can you imagine "wolfpacks" of destroyers steaming to a port, knocking down the AA, and hanger. Then calling for Cap and troops?

3 - 6 destroyers in loose formation, killable, but at a price.

Awesome idea in my opinion and one thats long overdue.