Author Topic: Rise of Flight  (Read 94628 times)

Offline Kazaa

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Re: Rise of Flight
« Reply #315 on: November 08, 2009, 06:59:36 PM »
It kind of feels like if you don't have TrackIR then GTFO. :P



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Offline Ack-Ack

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Re: Rise of Flight
« Reply #316 on: November 09, 2009, 01:19:16 PM »
The snap views aren't too bad but you're definitely right, TrackIR is the best way to go for RoF.


ack-ack
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Offline soda72

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Re: Rise of Flight
« Reply #317 on: November 09, 2009, 01:30:01 PM »
Oh, the list looks sweet.  Dogfighting mode, stick scaling, SDK, fixes to fixes to the flight model and the list still goes on.  Oh, forgot multi-crewed planes!  Damn, can't wait for the update.


ack-ack

What's the SDK for?

Offline Saxman

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Re: Rise of Flight
« Reply #318 on: November 09, 2009, 03:04:02 PM »
Software Development Kit.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline soda72

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Re: Rise of Flight
« Reply #319 on: November 09, 2009, 03:10:40 PM »
Software Development Kit.

I know what the acronym stands for, but what is it used for?  to add new planes? to pull stats? do they let you run your own server so you can track stats for it?  just curious...

Offline Ack-Ack

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Re: Rise of Flight
« Reply #320 on: November 09, 2009, 03:33:01 PM »
I know what the acronym stands for, but what is it used for?  to add new planes? to pull stats? do they let you run your own server so you can track stats for it?  just curious...

It's so the community can create new content beyond the mission editor that already ships with the game.  It would allow creators to add in new planes and other objects and from what I've read on their forums, create campaigns instead of just missions.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline soda72

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Re: Rise of Flight
« Reply #321 on: November 09, 2009, 03:41:18 PM »
It's so the community can create new content beyond the mission editor that already ships with the game.  It would allow creators to add in new planes and other objects and from what I've read on their forums, create campaigns instead of just missions.


ack-ack

That's a plus..... It's not very common for games to provide something like that...

Offline minke

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Re: Rise of Flight
« Reply #322 on: November 09, 2009, 03:59:55 PM »
Got my copy ordered, been generally disappointed with the ww1 sims so far. I'll see how it goes

Offline Ack-Ack

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Re: Rise of Flight
« Reply #323 on: November 09, 2009, 05:02:35 PM »
That's a plus..... It's not very common for games to provide something like that...

Another cool thing they're adding with the SDK is a Mod On/Off system to prevent people from using mods to cheat or cause unfair game play.  With Mods "On", only 'official' mods can be played and count towards the global statistics.  With Mod "Off", you can play unofficial mods (game won't check game files or data transfer) but won't be counted in the global statistics. 


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline soda72

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Re: Rise of Flight
« Reply #324 on: November 09, 2009, 05:23:41 PM »
Another cool thing they're adding with the SDK is a Mod On/Off system to prevent people from using mods to cheat or cause unfair game play.  With Mods "On", only 'official' mods can be played and count towards the global statistics.  With Mod "Off", you can play unofficial mods (game won't check game files or data transfer) but won't be counted in the global statistics.  


ack-ack

So can you also run custom code in missions?  For example if a player fly's within 10 mile radius of a point or object on a map that it will run something like embeded python or maybe call a entry point in a DLL to allow manipulating objects within the mission?
« Last Edit: November 09, 2009, 05:49:36 PM by soda72 »

Offline Ack-Ack

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Re: Rise of Flight
« Reply #325 on: November 09, 2009, 05:50:26 PM »
I don't know.  They haven't released the specifics on the full functions of the SDK yet. 


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Russian

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Re: Rise of Flight
« Reply #326 on: November 11, 2009, 10:08:44 AM »



Offline Russian

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Re: Rise of Flight
« Reply #327 on: November 11, 2009, 11:55:07 AM »

Offline Russian

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Re: Rise of Flight
« Reply #328 on: December 04, 2009, 05:15:40 AM »
Quote
Change list 1.008 – 1.009

NEW FEATURES:

1. MAIN: Flight recording, playback and editing system now active.
2. MAIN: Input commands may now be defined in game.
3. MAIN: Joystick axis response curves may now be tuned in game.
4. MAIN: Campaigns list added and training campaign relocated there. More campaigns are to come in future updates.
5. MAIN: Mods On/Off game mode added. In Mods Off mode, game is protected against customization of any packed data. In Mods On mode, users are able to customize most of the game data files.
6. MAIN: Any building on the map can now be destroyed (except objects of cultural heritage).
7. MAIN: Mission format was changed. We’re supposing that it is now finalized for any future RoF 1.0xx versions.
8. MAIN: Winter terrain added. Users can now create winter missions in the mission editor. Several default missions now are set during the winter season.
9. MAIN: Military river ships added.
10. MULTIPLAYER: Server traffic limitation control added to the game settings.
11. MULTIPLAYER: Player now able to choose and change his side in planes list screen before each mission in rotation.
12. GRAPHICS: Forest draw distance now adjustable in the game settings.
13. GRAPHICS: Terrain mesh detail distance now adjustable in the game settings.
14. GRAPHICS: New technology of the sky dome rendering (horizon and clouds color was corrected).
15. GRAPHICS: Night time now supported by the graphics engine, moonlight added.
16. GRAPHICS: Smoke plumes now affected by the wind.
17. SOUND: Wind sound volume now increases when pilot head moves out from behind windshield.
18. GUI: Improved GUI design.
19. GUI: In-game menu was separated into “Exit Menu” (which may be open by pressing the ESC key, it contains only exit functions) and “Widgets menu” (which may be open by pressing the Right Mouse Button, it contains game widgets controls).
20. GUI: Dynamic mission loading screen added.
21. GUI: “Register New Account”, “Get Trial Account”, “Remember My Password”, “Remember My Login” functions added to the login screen.

FIXES/BALANCING:

1. GRAPHICS: Stuttering was significantly reduced (excluding plane spawn pause).
2. GRAPHICS: Performance fall-off when flying near a tank battle was significantly reduced.
3. GRAPHICS: Depth of Field effect was tuned for all planes.
4. SOUND: Sound balance was changed (hit sound volume increased, external sounds volume decreased for cockpit view).
5. AI PLANE: Fokker Dr.I, DFW C.V and Breguet 14.B2 no longer lose their wings while maneuvering (if not damaged).
6. AI PLANE: Planes no longer open bomb bay doors during air combat.
7. PLANE: Сlimb rate for Fokker D. VII and Pfalz D. XII was increased.
8. PLANE: Climb rate and maximum speed of horizontal flight for the Albatros D. III and Albatros D. Va was extended.
9. PLANE: Maximum speed in horizontal flight for the SPAD XIII was increased.
10. PLANE: Maximum speed in horizontal flight for the Pfalz D. IIIa was reduced.
11. PLANE: Climb rate for the Fokker Dr.1 was reduced at high altitudes.
12. PLANE: The heat balance of cooling systems for the Albatros D. III and Albatros D. Va was adjusted (the engine now heats up more slowly).
13. PLANE: The heat balance of the engine compartment for the Fokker Dr.1 was adjusted (the engine now gets hotter).
14. PLANE: Increased strength of the wings for the Sopwith Dolphin.
15. PLANE: Lessened the strength of the upper wing for the Sopwith Camel.
16. PLANE: Fixed links in DM at wings box destruction of the Sopwith Camel.
17. PLANE: Fixed errors of chassis destruction for the Fokker Dr.1, SE5a, Sopwith Camel and Sopwith Dolphin (it was impossible to lose wheel before).
18. PLANE: Fixed flutter-caused damaging for the Fokker Dr.1 (now ailerons, elevators and rudder become damaged first).
19. PLANE: Fixed too-high precision of the automatic mixture mode for Sopwith Dolphin (more coarse now).
20. PLANE: Fixed logic that handles the inductive coil and the magneto switch in the cockpit (does not react to Blip Switch and engine failure).
21. GUI: Players counter now works correctly on the server list screen.
22. GUI: Numerous mistypes were fixed.
23. 3D: Disappearing of wheels axis after one wheel was lost fixed for Pfalz D.IIIa.
24. 3D: S.E.5a oil pressure gauge fixed.
25. 3D: Sopwith Camel engine cover geometry corrected.


Patch should be out today

Offline Kazaa

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Re: Rise of Flight
« Reply #329 on: December 04, 2009, 06:09:18 AM »
I felt like I couldn't get satisfactory FPS with my 8800GTX and Core I7 so I couldn't be arsed to get into it. Am I the only person who doesn't play a game unless they have rock solid FPS?

I've upgraded to an ATI 5850 now, but I'm waiting on another one before I will even attempt playing ROF again.

Another thing that I don't like was the load time, I've not seen one last that long since the PS1 days.

The list goes on...
« Last Edit: December 04, 2009, 06:27:38 AM by Kazaa »



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