Author Topic: Rise of Flight  (Read 94425 times)

Offline Shuffler

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Re: Rise of Flight
« Reply #585 on: November 21, 2011, 09:44:22 AM »
lol Sid is the info leader for ROF. :)
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Offline JOACH1M

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Re: Rise of Flight
« Reply #586 on: November 21, 2011, 09:49:30 AM »
those little DH2s always drag you all the way to the deck before you can get em.  :uhoh

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Offline Russian

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Re: Rise of Flight
« Reply #587 on: November 21, 2011, 05:17:31 PM »

Offline Heater

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Re: Rise of Flight
« Reply #588 on: November 22, 2011, 05:26:18 AM »
few screens' from the new patch... (re-sized)



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Offline Tyrannis

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Re: Rise of Flight
« Reply #589 on: November 22, 2011, 06:21:37 AM »
Is the game the same open-world size as aces high? or is it more of a "match" type? where you only have a few bases, and everyone dukes it out in between?

Offline Sid

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Re: Rise of Flight
« Reply #590 on: November 22, 2011, 08:17:09 AM »
Is the game the same open-world size as aces high? or is it more of a "match" type? where you only have a few bases, and everyone dukes it out in between?

They are different games Tyrannis, so the question is a bit apples and oranges, but I'll try to make a few comparisons for you.

ROF is not MMO in the same way that AH is, I think ROF is limited to around 100 players on any one server, but in saying that ROF is not restricted to the number of skins available like AH, many players have their own personal skins for each aircraft (although the ROF community (not 777) need to approve them first).

Map wise ROF has a large chunk of the western front modelled in one to one scale.



Most servers will choose a small section of this map and select suitable spawn points and strat targets. The whole maps there if you choose to fly off in any particular direction, but most players will be in the area selected.

ROF also has smaller factious custom maps, one being based around a large lake, very similar to furball lake.

Game play wise ROF has single player and multiplayer (both free to play).

The single player part is large and varied enough (with the new career mode) many ROF players never venture into multiplayer.

Multiplayer wise there are three type of setup available, Cooperative (group of players against the computer), Capture the flag (two sides battling for land), Dog-fighting (two sides, non-captureable land, but not limited to just fighters, has bombers, strat, mission objectives, etc). These three styles of multiplayer can be set up on a "come and go as you please" basis like AH, or an "all start together" basis. Of these the Dog-fighting "come and go as you please" is the more common server setup. Each server chooses its own settings, Icons on/off etc, but the setup is viewable from the main list so you know what to expect.

Best way to find out what it's like is to give it a go, It's totally free to download and play for an unrestricted time (both single player and multiplayer), the only limitation being you only get licences to two of the aircraft for free (SPAD 13 & Albatros D.Va.). The other aircraft are in the download, but you need to  buy a licence to unlock each of the planes you wish to fly.

You can download it here: Free to Play Demo  

PC Aviator is also running a special deal this week where you can buy the Rise of Flight: Iron Cross Edition (Digital download version) for $19.97, which includes licences for seven more aircraft (Nieuport 28, Fokker D.VII, Sopwith Camel, SE.5a, Nieuport 17, Pfalz D.XII and Fokker Dr.1.), which is a cheap way to upgrade the demo (i.e. buy more aircraft).
« Last Edit: November 22, 2011, 09:05:57 AM by Sid »
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Offline Sid

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Re: Rise of Flight
« Reply #591 on: November 22, 2011, 08:36:12 AM »
Doh! Double post! :bhead Finger trouble, having a bad day.

The above post edited a million times for bad spelling and grammar and there are probably still many mistakes (one day Microsoft will invent a spell check that nose what I want to write).
« Last Edit: November 22, 2011, 08:44:44 AM by Sid »
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Offline Heater

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Re: Rise of Flight
« Reply #592 on: November 22, 2011, 01:07:49 PM »
Dog Fight over the water...

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Offline PFactorDave

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Re: Rise of Flight
« Reply #593 on: November 22, 2011, 01:18:58 PM »
Dawn Patrol!


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Offline Treize69

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Re: Rise of Flight
« Reply #594 on: November 23, 2011, 12:17:31 PM »
Doh! Double post! :bhead Finger trouble, having a bad day.

(one day Microsoft will invent a spell check that nose what I want to write).


Treize (pronounced 'trays')- because 'Treisprezece' is too long and even harder to pronounce.

Moartea bolșevicilor.

Offline Sid

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Re: Rise of Flight
« Reply #595 on: November 23, 2011, 08:10:49 PM »
Good spot Treize69  ;)

Sid.
p.s. The latest Big Aircraft Sale is now on (November 24th–28th), Aircraft and for the first time Field Mods selling at half price or less! :banana:
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Offline deSelys

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Re: Rise of Flight
« Reply #596 on: November 24, 2011, 06:05:22 AM »
Don't know much about WWI planes so I have a question:

Are the field mods realistic (especially the collimators and bullet counters) or anachronic?

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Offline Sid

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Re: Rise of Flight
« Reply #597 on: November 24, 2011, 07:51:28 AM »
As I understand it, the aircraft in ROF are fitted out as per factory delivered specs. The Field Mods allow you to add period correct extras.

The Central Powers "collimator" is based on the Oigee sight

"The first record of a reflector sight, being used on aircraft was in Germany, where in 1918 the optical firm of Optische Antal Oigee of Berlin, working from the Grubb patents, produced two reflector sights for aircraft. One of these was fitted with a sun screen, and could be used by day and night. A smaller version was meant for night use only. A small electric bulb was used as a light source, the reflector being an elliptical glass screen. The sight could be harmonised with the gun by means of a screw and clamp."

Personally I prefer the Aldis Sight, although it's placement in many of the aircraft is not ideal. RFC/RAF Gunsights
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Offline Sid

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Re: Rise of Flight
« Reply #598 on: December 24, 2011, 08:26:13 AM »
ROF V1.023 Just Released!   :)

Reminder of how to update:

  • From the Game Launcher click on the "Update" button next to "Start".
  • Click on the "Update" button on the next page.
  • If it finds an update (left hand panel).
  • Use the arrow button to move the update accross to the right hand panel.
  • Finaly ckick on the "update" button to install.
  • Note: If it comes up with a DirectX install make sure you run this even if you think you have the latest DirectX installed.




"Dear community!

We are pleased to present you with the new 1.023 update. This update contains numerous different features, many of which have been long-awaited by the community.

The first new feature is the ability of the player’s pilot to use a personal weapon like the Colt M1911 pistol. This weapon has a high-poly animated model when viewed from within the cockpit, and the external pilot model also features a pistol model. This pistol has its own unique shooting and reloading sound, and bullet ballistics and ammo are physically modeled for the weapon. The Colt M1911 is already available for you in the Store as part of the “Personal Package.” Moreover, every one of you now has a flare launcher, which was developed with the same technology as the pistol.

The second new feature is pilot scarves and plane streamers. The white scarf is available to be worn on the player’s pilot for all players, plus the white scarf is worn on the AI ace’s neck in single-player game modes. The blue streamer will now be attached to the flight leader’s plane, whether it is player-controlled or AI. When you purchase the “Personal Package” you will be able to choose other scarf and streamer colors, and the streamer will be available to you in any game mode.

The third important feature is a new linear campaign called “St. Mihiel.” Its author is SYN_Vander, who is well-known in our community. This campaign contains 36 unique missions which reveal several historical storylines, every one of which contains a unique intro scene. The campaign also features an award system, which will evaluate your skills while you play the campaign in the online game mode.

Moreover, this update is contains a number of important features and changes in physics, AI, graphics, and game objects content; these changes are meant to enhance the quality of your game play. Our team sincerely hopes that all these changes and features will be positively received and accepted by our game community."


Features list of version 1.023

GENERAL FEATURES:
1. New campaign from SYN_Vander is now available as store content; it has 36 completely-historical missions which include animated intros for each one. This campaign follows a great battle of the Great War – the battle for St. Mihiel.
2. Community Historical Skins Pack vol.10 was approved.
3. Community Fictional Skins Pack vol.10 was approved.
4. Nieuport 11.C1 flight model correction was completed.

PILOT STUF FEATURES:
5. Personal Colt M1911 pistol for the player’s pilot is now available as store content. If you purchase it, you will see a high-poly animated 3D model in the cockpit view and a 3D model in the external view. This pistol is fully functional, so you will be able to hit some enemies’ heads with it.
6. The flare launcher for the player’s pilot is now modeled as the real thing in the pilot's hand. It has its own ammo limit, a high-poly animated 3D model in the cockpit view, and a 3D model in the external view.
7. Flight leaders now have a blue identification streamer on their aircraft.
8. The player now is able to purchase a personal pack which will allow one to choose one of 5 streamer colors. Streamers can also be used in Dogfight missions.
9. AI Ace pilots now have white scarves on their necks.
10. Players are now able to choose a white scarf for their pilot.
11. The player is now able to purchase a personal pack which will allow one to choose one of 5 scarf colors.

AI FEATURES:
12. Searchlights feature was added. Now searchlights will appear in nighttime career missions and in Quick Missions. They will scan for enemy planes, and when they have found a target, AAA, fighter pilots, and airplane gunners will see and engage the enemy.
13. "AI line of sight occlusion" feature was implemented for AAA, fighter pilots, and airplane gunners. The AI will now not engage enemies behind or in the clouds and at night. Enemy aircraft can now be spotted at night only if they are highlighted by a searchlight, if they have fired their own machine guns, or if they have turned on their navigation lights.
14. AI return to base (RTB) decision feature was implemented in Career mode. Now, if an AI plane is seriously damaged or is running low on fuel, it will abandon its mission and attempt to land at a friendly airfield.

OTHER FEATURES:
15. RUS, GER, FRA, SPA localizations added for Options and Career controls.
16. Verdun map riverbanks were improved by forests.
17. Campaign dialog was improved.
18. Oil on goggles effect was improved, now it's much more liquid-like when post-effects are enabled.
19. Relocation (Transfer) Mission feature was added to Career. Now, when the squadron’s airfield is changing and the new airfield is not too far away, the squadron will perform a relocation operation with several relocation missions which involve the squadron’s pilots flying to the new field in their planes.

Change list of version 1.023

GUI CHANGES:
1. Quick Mission plane selection dialog now is shown correctly on low resolutions (it is no longer truncated).
2. Feature for limitation of number of errors shown was restored (no more need to click repeatedly on error message #2 when master server connection is lost on the main screen).
3. Current time was restored in chat dialog.
4. Traffic limit option sliders in GUI now are corresponding to Settings.exe.

CAREER CHANGES:
5. Waypoints to the side of the flight route in Offensive Patrol missions were fixed in Career.
6. Damage-to-Repair relation was fixed, now the latest planes (from Sopwith Pup and more recent) should go to the repair shop correctly after non-critical damage in Career.
7. No.21 and No.34 squadron icons were added.

OTHER CHANGES:
8. Bristol’s FM bug (engine overrev) was fixed.
9. Force Feedback fix - now when it's turned off, the driver setting for the default spring is used.
10. Alt-TAB issue with Force Feedback was fixed.
11. SPAD 7 far level-of-detail reflections on vertical fin surface were corrected.
12. Issue of pilot-head-view roll reset after TrackIR was paused was fixed.
13. Tracer size when seen from far distances was reduced.
14. The muzzle velocity vector is now correctly aligned with the barrel for turret machine guns.
15. Recent SNAP-views customization reset after having tuned camera options while in a mission was fixed.
16. Assistance calculation was fixed for Sopwith Pup and more recent planes.
17. Issue which caused the cockpit to disappear in Flight Record Playback - if during recording the user zoomed in and shifted the pilot's head all the way forward to the windshield - was fixed.

Notes of 1.023
1. With the DEFAULT input pattern: to pick up the Colt M1911 pistol use LCtrl+5; for red, green, yellow and white flares - LCtrl+1, LCtrl+2, LCtrl+3 and LCtrl+4, respectively. To hide the pistol or flare gun, use LCtrl+Tilde (~). To fire a shot with either gun, use your Left Mouse Button (LMB) or LCtrl+Space. If you are using an input pattern which was customized before 1.023, go to the Controls section of the Options page and assign these new weapon controls.
2. To use searchlights in your custom missions (including multiplayer), set quad_p or benz_p in your mission, add entity and assign the behavior by using CMD_ForceComplete. Low Priority (offensive) - random search anytime at night and lock on incoming planes. Med Priority (defensive) - standby for sound contacts and lock on when engine sound is noticed. High Priority (passive) - idle behavior.
3. Ignore the temperature indication on the simple gauges of the Nieuport 17.C1 and Nieuport 11.C1. Their engines have a redesigned temperature balance, and so their simple gauge indication will correspond with it correctly only in 1.024.
4. Career newspaper, squadron histories, and pilot’s biographies are still only in English. The French community (special thanks to Ogami Musashi) is working now on FRA newspaper localization.
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Offline Russian

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Re: Rise of Flight
« Reply #599 on: February 10, 2012, 08:43:37 PM »
http://riseofflight.com/Blogs/default.aspx

777 released road map for 2012.