Author Topic: Empire: Total War  (Read 1519 times)

Offline thrila

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Re: Empire: Total War
« Reply #30 on: July 22, 2009, 05:16:07 AM »
I can't download the manual for some reason, I had to learn everything by trial and error.

Growth is generally slow at the start because of food shortages.  Research farm related stuff like you said and upgrade your farms when a new technology enables it.  When you double click on a province's capital, it should have a circle with a number in it in the bottom right corner of the window.  I don't know of it's years or seasons, but that's how long it takes fol a new town appears.  It will also tell you the growth rate and reasons for good/poor growth.

That's all rakes do i'm afraid.  Move gentlemen into the town with a school/college to receive an increase in research from that province.  Move preists etc. into the capital of a province to convert it's religion.


I've only just discovered something yesterday myself.  Light infantry and riflemen can create a minefield at the setup phase of a battle if you are defending, but they have to be in regular formation to do it.  I was fighting the ottomans and made a couple of minefields on my flank infront of my line infantry, behind them i had grendiers. When the enemy came within shooting range they detonated the mines, then my infantry opened fire, after that volley my grenadiers rushed up and threw their grenades.  Within 30 seconds the entire right flank of the ottoman's army had been wiped out.   i'm going to have to do this more often. :)

« Last Edit: July 22, 2009, 05:51:37 AM by thrila »
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline thrila

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Re: Empire: Total War
« Reply #31 on: July 22, 2009, 05:53:14 AM »
i can't edit my post for some reason.  I was mistaken, it's not the building browser to look at a province's growth- you double click on the capital of a province.
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline Saurdaukar

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Re: Empire: Total War
« Reply #32 on: July 22, 2009, 08:39:40 AM »

is there a way to steal enemy tech achievements?

Move a gentlemen into an enemy school.  There should be an option to steal technology.

You can also negotiate for it.  ETW's diplomacy system is vastly superior to the previous versions.

Offline thrila

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Re: Empire: Total War
« Reply #33 on: July 22, 2009, 08:58:40 AM »
i didn't know that!  I cannot download any manuals from steam, i've no idea why.
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline Tac

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Re: Empire: Total War
« Reply #34 on: July 22, 2009, 02:38:51 PM »
oh so its gentlemen that spy not the rakes. fancy that.

guess gentlemen are the equivalent of Shinobi and rakes the ninja assassin equivalent of shogun... though gents can speed up research too.

good info all around.

Offline Saurdaukar

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Re: Empire: Total War
« Reply #35 on: July 23, 2009, 12:47:08 PM »
oh so its gentlemen that spy not the rakes. fancy that.

guess gentlemen are the equivalent of Shinobi and rakes the ninja assassin equivalent of shogun... though gents can speed up research too.

good info all around.


Rakes can spy, IIRC (I dont use them) but gentlemen steal tech.  The trade off is that there is usually a 10% chance youll get it - but youll lose the roughly 10% boost he would otherwise give to your own research if placed in one of your schools.

Offline Tac

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Re: Empire: Total War
« Reply #36 on: July 23, 2009, 02:46:57 PM »
Of late i've realized that the only way to play the game is on the campaign easy setting and battle hardest setting.


It makes me sick to see how the AI cheats.. unlimited cash to make insane amount of armies when they only have 1 little province. They start with 5 units.. in 3 turns they have 2 full standing armies and a fleet of 5th rates... WTF? Easy setting doesnt make them super-build.

Some minor bugs have popped up..like my reinforcements coming into the field in the same spot and time as the enemy reinforcements.. so my units get clobbered before they're even a flag on my army list to command them ><

Question for the vets here: for britain, how does one go about protecting the isles from invasion? Ive noticed that no matter how many ships I place in bottlenecks and around the isles the enemy always seems to come in with a super-fleet, smash my fleet at one point and then in the same turn unload a massive army.

Offline mechanic

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Re: Empire: Total War
« Reply #37 on: July 23, 2009, 04:29:45 PM »
wow really? I geuss it has to do with how scary your faction is to the enemies. In 3 campaigns i have never had the UK invaded by anyone.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Tac

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Re: Empire: Total War
« Reply #38 on: July 24, 2009, 03:40:56 AM »
Yeah, i've had the French and the Spanish both land big armies on the homeland. Took me a whole day tinkering about till I realized I was thinking 20th+ century 'intercept' warfare ... and switched to 18th century thinking and simply took my fleets to their ports with a few expendable armies, landed, burned&looted everything in my path then got my people out.

after they lose their ports they kinda stop trying to load armies onto their ships.  :devil

Been noticing a few more glitches in the game as well with the infantry:

- accuracy of line infantry is very low. troops with triple veteran status all seem to miss hitting a line infantry column in front of them. I'm talking a line of 120 men in double column (rank fire enabled) shooting at an enemy in front of them and they only kill 5 enemy soldiers. Let's consider that again: 120 shots, 5 hits.

-native american bowmen have insane accuracy unlike musket armed troops. At the same range (aka the line infantry is shooting at them), 60 archers will take down about 15 to 22 troops a volley.  :confused:

- advance & fire order does not work. troops get stuck in a loop between loading musket and keeping formation and advancing. aka 3 line of men, first is about to fire but one man dies. the entire 1st line stops reloading, shifts position to keep a tidy line and then continues to reload. when you have something like a militia unit (that doesnt have rank/advancing fire/platoon fire capability) firing each musket independently at you, you find that your entire foot regiment fires like 1 shot every 2 minutes.

- the AI in battlefield reacts instantly to artillery attack orders. Kinda sucks to click 'fire' and watch them run away before the guns even load. Is my general shouting that loud they can hear him?  :eek:

on the good side, im in love with bomb ketchs, rockets ships and rocket artillery. I had a galleon attack an indiaman that I had escorted by a bomb ketch ... head- on attack.. the ketch scored a single hit and the galleon blew up. Must've hit their beer storage  :rock

 
« Last Edit: July 24, 2009, 03:44:31 AM by Tac »