Author Topic: Some Tanks For AH  (Read 1369 times)

Offline Jigster

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Some Tanks For AH
« Reply #30 on: July 30, 2000, 07:39:00 PM »
 
Quote
Originally posted by pzvg:
Kieren my point being that the mark IV in AH does not behave like the real thing, no not a panzer mk IV in a panther shell, more like an AH MK IV in a panther shell, come on folks stop trying to introduce real world data into the discussion, most of us are smart enough to know the panther was a superior tank, the point is, would that translate into a game where an unstabilized panzerkampfwagen IV ausf H can fire on the move and score a frontal armor kill at 2300 meters? If you think that is reality, send me some of what you're using  


We have too many artifical crutchs that let the tanks do such things. The 75mm tracer shell is probably the biggest, you can watch a round till it hits the ground and craters, for which you compensate. Most tank sights were marked with 2500m sights for adjusting elevation, and ranging was done either by profile range finding, or by moving in close enough to ensure a hit.

Because there are so many planes and acks to fire upon the tanks, getting close in not a very viable tactic.

The ideal way to engage tank vs tank is to creep along...stopping to take a shot and then moving again...but due to tracer shell, and the flat terrain shooting on the move isn't hard. At top speed yes, but when just scooting around long range shots are possible.

- Jig


Offline Jochen

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« Reply #31 on: July 31, 2000, 05:00:00 AM »
 
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just give us a faster tank! I don't care who's or what, just something faster than that 25mph slug we have now. It takes an hour to get from one base to another in most cases. It's the only reason I don't tank more often.

T-34/76 does 34 mph, 10 mph faster than PzKw IVH... 30% faster!

T-34/76 does not have AA MG and sights are quite a bit worser, armour is bit better than of PzKw IVH. Fairly balanced pair, I think. (Hint hint HTC!)


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jochen
Jagdflieger JG 2 'Richthofen' Aces High
Geschwaderkommodore (on leave) Jagdgeschwader 2 'Richthofen'  Warbirds

T-34/76 to Aces High!

Ladysmith wants you forthwith to come to her relief
Burn your briefs you leave for France tonight
Carefully cut the straps of the booby-traps and set the captives free
But don't shoot 'til you see her big blue eyes
jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!

Offline Pongo

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« Reply #32 on: July 31, 2000, 10:55:00 AM »
T34-85! give the Russians the top dog!

Offline Ripsnort

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« Reply #33 on: July 31, 2000, 12:57:00 PM »
With the Sherman, they could give us variants  very quickly, and the variants were numerous.  Also, in Tank vs Tank scenarios, you could balance it out to 60-40, more Shermans, to keep it historically correct.

Adding the Sherman may get some brain waves moving too, like, how about the ability to leave little mines around an vehicle field that will stay 'active' for ,say, 30 min?  No more Mr.Goon coming in for a sweet landing without Picture #2 being present.  Or Rockets into an airfield from a Sherman? (See picture #1) Having trouble with Mr.Panzer taking your SHerman out with one shot?  Drive the Bulldozer version, now it takes 4 or 5 shots (unless he moves to get to your side armour)or using the blade to level structures such as AAA  ...the combinations are endless...

I'd vote for the Sherman, then the T34, then re-visit German armour, with the Panther or TIger.
     
       
       
       




[This message has been edited by Ripsnort (edited 07-31-2000).]

Offline Jigster

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« Reply #34 on: July 31, 2000, 05:32:00 PM »
 
Quote
Originally posted by Ripsnort:
With the Sherman, they could give us variants  very quickly, and the variants were numerous.  Also, in Tank vs Tank scenarios, you could balance it out to 60-40, more Shermans, to keep it historically correct.

Adding the Sherman may get some brain waves moving too, like, how about the ability to leave little mines around an vehicle field that will stay 'active' for ,say, 30 min?  No more Mr.Goon coming in for a sweet landing without Picture #2 being present.  Or Rockets into an airfield from a Sherman? (See picture #1) Having trouble with Mr.Panzer taking your SHerman out with one shot?  Drive the Bulldozer version, now it takes 4 or 5 shots (unless he moves to get to your side armour)or using the blade to level structures such as AAA   ...the combinations are endless...

I'd vote for the Sherman, then the T34, then re-visit German armour, with the Panther or TIger.

Hehe, a Calliopie, a Sherman Crab, and a Sherman Dozer  

Being able to ram small structures was quite possible with any 25-30 ton chunk of metal  

Hard to say but methinks the 4.6 rocket tubes on the Calliopie would be nice for artillary strikes  

- Jig

Offline pzvg

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« Reply #35 on: July 31, 2000, 07:56:00 PM »
Pongo, I haven't ever fired the gun on a MKIV or a Panther, (but I did get to drive them )
But, In 1983 We tried some things out while testing the new M1's including firing on the move with the gun stabilizor turned off to simulate battle damage, the 3 M1's that took part in this test all had good gunners, were moving cross country on level ground at 15 Mph. It took on average 4 shots from one tank to hit a non-moving target at 1,000 meters.
I said it once,then again,now faced with the absolute surety of the BOOK, I'll shut up,
been there,done that,it ain't happening.


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pzvg- "5 years and I still can't shoot"

Offline Pongo

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« Reply #36 on: July 31, 2000, 08:51:00 PM »
pnzr.
So imagine in your test you had fired 70 rounds...with no recoil, no haze ,no hum from that turbine on your but, no deviation in the weapon from shot to shot, no crosswind, no birds in the trees, no trees...
do you get the picture.
you stated that you saw a shot hit at 2500m on the move. Well I never said it was likely. I bet you could try it 100 times tonight in AH and not do it again..maybe you could. But we are not modeling the whole world here. So some things get exagerated in effect. But in the real world the round will go that far and there for it is POSSIBLE.
 I dont need a book to tell you that the Panzer IVH and the Panzer Vg are no where near equivilent.
If you brought your Abrams to AH or any other totaly sterile artifical enviroment you would find shooting on the move quite a bit easier.
But what does that have to do with the BOOK or with making the Panther available as a non perk tank?
The book is pretty much all we have about tanks that fought 55 years ago.
The Panther would be bad news for the game if available for general consuption. You have said nothing to refute that. Maybe you have tried to confuse the issue a little.


Panthers..
Putting the P in Perk since 1943!

Offline Rendar

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« Reply #37 on: August 01, 2000, 03:36:00 AM »
Yes, putting the Panther on the "perk" list is a very good idea.  This would simulate the relatively small numbers of German tanks.

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Rendar