Author Topic: Tempie Tips  (Read 1132 times)

Offline WWhiskey

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Re: Tempie Tips
« Reply #15 on: July 27, 2009, 06:50:17 PM »
i would definitely agree that if it did not cost so many perkies, its stats in the game would be very different, and i don't think that in a bad way!
 i like to fight with it in the DA, i fly it basically the same way as i fly the jug!
 get alt, get E, find a target or two , never turn more times than my e will allow, unless you are alone with your target,and know what your target is capable of !
 the funny thing is that the jug doesnt have a bad rep. for being flown in its groove.
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Offline Lusche

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Re: Tempie Tips
« Reply #16 on: July 27, 2009, 07:43:27 PM »
i would definitely agree that if it did not cost so many perkies, its stats in the game would be very different, and i don't think that in a bad way!
 i like to fight with it in the DA, i fly it basically the same way as i fly the jug!
 get alt, get E, find a target or two , never turn more times than my e will allow, unless you are alone with your target,and know what your target is capable of !
 the funny thing is that the jug doesnt have a bad rep. for being flown in its groove.

I think because someone that is flying the Tempest the same way as a "reasonable" flown jug is staying very much on the safe side while his plane would allow him far more risks than that.
Jugs are great fighting & killing machines, but if they run out of steam they run into a LOT more trouble than a Tempest. Unlike the Jug, the Temp is among the fastest accelerating fighters in Aces High, it's way more capable than just to BnZ.

That being said, I mostly use the Temp exactly the way. Now flying it alot less than i used to have 2 years ago, I usually roll the Temps when there's an all red darbar over a friendly base. And even in a Tempest I have to be very careful about my E and keep SA up in such a situation.

But I think, I will take the Tempest up again as my general-purpose fighter in September (tour 116) to see what I'm able to do with it ;)
« Last Edit: July 27, 2009, 07:45:04 PM by Lusche »
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Offline mechanic

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Re: Tempie Tips
« Reply #17 on: July 27, 2009, 08:27:58 PM »
Don't know if you wanted any film but here is an unedited tempest run from the other day.  Its quite long so you can fast forward through anything that doesnt interest you. Highlights include slow fighting with the flaps out and a really nice 'one-turn' reversal on someone's spitfire near the end. It's quite a plane.


http://www.freeroleentertainment.com/deadstick_tempest.ahf
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Offline beau32

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Re: Tempie Tips
« Reply #18 on: July 28, 2009, 06:41:48 AM »
The Tempest is a beast. Like alot of other people has said, it can fly fast, and if need be, can turn good too. Sitting in the nose of the plane is a 2000+ horse power Napier Sabre engine. The wings are different from the Typhoon, as the Tempest has a Laminar flow wing more closely related to the Mustang. 4 20mm Cannons pack excellent firepower to bring anything down. Great view in the cockpit. Be sure to take external tanks to extend the range. I say the best altitude is around 6k-10k. Anything above that and your starting to get the plane out of its best ares. This is one great plane, and flown right, will keep you out of trouble.
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Offline Kazaa

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Re: Tempie Tips
« Reply #19 on: July 28, 2009, 09:38:37 AM »
The Tempest is all beast.
« Last Edit: July 28, 2009, 09:43:00 AM by Kazaa »



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Offline Larry

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Re: Tempie Tips
« Reply #20 on: July 28, 2009, 09:44:40 AM »
Dave pretty much covered it. The only thing the Tempest does well is pick and run. Even in a high speed fight, if I can get that Tempest to start turning he's dead.


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Offline BaDkaRmA158Th

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Re: Tempie Tips
« Reply #21 on: July 28, 2009, 12:37:50 PM »
Most temp aces will degress away to 5.5k from target, grab some alt nose back and come around, most targets wont stick around if they figure the temps is a runa'way jocky, only to get nailed in the back while searching for other targets.

icon range is always a fun thing to mess with, youd be surprised how many pilots will not chase a target after loosing contact in icon range, 262's use the same tactic, altho more to keep up speed and get a nose around with that speed,and that require long slow turns.
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Offline Steve

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Re: Tempie Tips
« Reply #22 on: July 28, 2009, 06:23:07 PM »
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Offline Saxman

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Re: Tempie Tips
« Reply #23 on: July 28, 2009, 07:13:05 PM »
Most temp aces will degress away to 5.5k from target, grab some alt nose back and come around, most targets wont stick around if they figure the temps is a runa'way jocky, only to get nailed in the back while searching for other targets.

I think it's more a matter of opponents thinking, "Do I let this Tempest drag me out to where his friends can dogpile me, or do I turn around and see if he'll come back in so I can make an attempt to reverse on him when he tries to HO" while simultaneously trying to grab a little more altitude to narrow the Tempest's positional advantage.

If an enemy in a faster plane is running from me, I NEVER turn my back on him without one eye open to my rear.
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