First of all I thought the old beaches looked more like cardboard cut-outs than the new ones but I do miss the beach traps.


Same base, same texture size
Not the best example because the beach isn't really very big there, but by looking at the shoreline I think it's clear what I'm trying to say
I was thinking the same thing as you this afternoon while GVing, and I do miss the denser forrests, but tonight I had a change of heart. First of all the terrain itself provides a lot more color variations so I suspect the whines over the Panzer/Wirble/Osti skins will subside.
Color variations are no real cover, you still have to get there over vast strectches of open terrain. Tiger land

Later I was still defending a GV base, almost out of ammo with enemy GV's around and I found an ideal hiding spot among a thick grove of trees. None of the incoming aircraft saw me, none of the incoming GV's saw me and I had a perfect shot at the maproom with my hull gun. I would have also had a couple of tank kills from that location had I been in a tank.
And that's the point I'm trying to make. Once the defender has set up his position, he a much greater field of fire than before. Much more difficult to work your way to the base now,less possibilities to get around, to flank (no small hills, no woods - that defending tiger will nail you at 3k again)
I had two great Gv battles this tour where I tried to delay ahuge force of attackers rolling to our respective towns. Both times I was mostly alone, both times it was a very exciting maneivering battle between hill and in the woods. I tried to figure out their new approach and rushed into a new position after every kill. They tried to outsmart me and to predict my next firing postion. Lot's of hide & seek, mid/long range shots alterneting with short range melee. Much use for M8'S & T34s.
Oh, I can adapt - rolling Tiger to town and blow them up at very long rnages as they come in. no problem - I predict my K/D going up, but it will be more boring.
I don't think cover for M3's getting to the maproom will make a big difference. If you had a V base under attack and had the maproom covered it didn't matter what kind of cover an M3 had.
Often i saw a m3 succesfully making his way close enough by using woods to release troops, which the defenders didn't notice until too late - for many of them view was blocked. Not on the new bases anymore.
As to spawn camps the spawn locations were always pretty open so I don't see any change there.
You didn't notce that all the small hills are gone that made overlooking a complete spawn are often impossible unless you got some good altitude advantage?
Like all the updates before I think this one will take a little getting used to and a little revision of prior tactics and after that it will be just as good.
Yes. More static defensive positions, more brute force, bombs and sheer numbers,
