Author Topic: toggling objest self shadow in P51B  (Read 681 times)

Offline codemant

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Re: toggling objest self shadow in P51B
« Reply #15 on: July 28, 2009, 05:24:04 PM »
post your DXDIAG and we might be able to help more. Superfly has already expressed an interest in this matter

i might just kill my subscrition off if this never works right. why cant we just go back to 2.13?
and what parts of the thing are you talking about in that text file?

Offline Chalenge

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Re: toggling objest self shadow in P51B
« Reply #16 on: July 28, 2009, 05:30:39 PM »
Use the Windows icon to pull up the Start/Programs menu and in the Search window type "DXDIAG" which will allow you to run the Direct X Diagnostic routine. Allow it to run until the green progress bar disappears and then use the "Save all information..." button to save the report to your desktop. We will need you to post the topmost part of the report to this thread.

NOTE: You will not be able to post it all so post in smaller pieces perhaps as much as the first 1/3 of the information.
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Offline Scratchman

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Re: toggling objest self shadow in P51B
« Reply #17 on: July 28, 2009, 05:55:34 PM »
I have an overclocked NVIDIA GeForce 9800 GTX/9800 GTX+, and I was able to run all the Beta versions, with great results the last three patches. Unfortunately I too had many difficulties today, and I had to go back and re-tweak my system. This is what I found that helped me; if your using a dual core AMD CPU, you need to right click your game launch icon on your desktop and click on the compatibility tab and select Windows 98/SE for the mode to use. If your using a video card below my version you should under game preferences uncheck all except Detailed Terrain. This will put you back to what you were used to using in the old version. Also I suggest in your video card's settings turn off anti-aliasing and the same under preferences in the game. Once again if your using an AMD dual core processor, and your video card allows it, ( such as mine), there is a setting that enables dual core processing for Direct X games. Turn this off. If your using a higher resolution such as 1280 X 1024 with the Hires pack, before you log into the game click on Video Settings on the clipboard and set the Max Texture Size from 1024 to 512. Now my only problem that I hope the next patch fixes is getting booted when using vox. Working together we can continue playing this game together.  :salute
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Offline The Fugitive

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Re: toggling objest self shadow in P51B
« Reply #18 on: July 28, 2009, 06:08:35 PM »
i might just kill my subscrition off if this never works right. why cant we just go back to 2.13?
and what parts of the thing are you talking about in that text file?

You want to post the first third of the report. It covers the type and size of the CPU, video and sound as both type and drivers.

In your case it may be just a driver issue. Instead of complaining about it, work toward finding a solution and get it working.

Offline DMBEAR

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Re: toggling objest self shadow in P51B
« Reply #19 on: July 28, 2009, 06:43:10 PM »
I deleted old AH versions except the new one.  I logged in and recieved the new patch.  Downloaded the HiRes Texture pack.

I then went and defraged and now I dont see the bug.

Offline codemant

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Re: toggling objest self shadow in P51B
« Reply #20 on: July 28, 2009, 06:59:45 PM »

Offline The Fugitive

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Re: toggling objest self shadow in P51B
« Reply #21 on: July 28, 2009, 07:10:50 PM »
This is the part needed. If you check below I highlighted a section in RED and made it bigger. Your using a laptop to play the game.....never a good idea. Second, your video card dosen't have its own ram so it borrows ram from your system. Your system only has 2 gig of ram as it is so its getting over taxed.

You have to clean you laptop up first, get it running clean and mean. Hit cntrl alt and delete at the same time. When that window opens, click the "processes" tab at the top. In the lower left corner it should tell you how many processes you have running. less is better, in a vista system upper 20's is good. If you have a lot, you useing more of your system to run these other processes and that takes away from the game.

The other thing you can do is turn the graphics down in the game. Sure its not going to look that pretty, but you might still be able to fly.


------------------
System Information
------------------
Time of this report: 7/28/2009, 15:56:54
       Machine name: CODEMAN-PC
   Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
           Language: English (Regional Setting: English)
System Manufacturer: Acer, inc.
       System Model: Aspire 4720Z    
               BIOS: Z01 v1.3808 3H08
          Processor: Intel(R) Pentium(R) Dual  CPU  T2390  @ 1.86GHz (2 CPUs), ~1.9GHz
             Memory: 2038MB RAM
          Page File: 2198MB used, 2116MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6001.18000 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: Mobile Intel(R) 965 Express Chipset Family
     Manufacturer: Intel Corporation
        Chip type: Mobile Intel(R) 965 Express Chipset Family
         DAC type: Internal
       Device Key: Enum\PCI\VEN_8086&DEV_2A02&SUBSYS_011D1025&REV_03
   Display Memory: 358 MB
Dedicated Memory: 0 MB
    Shared Memory: 358 MB
     Current Mode: 1280 x 768 (32 bit) (60Hz)
          Monitor: Generic PnP Monitor
      Driver Name: igdumd32.dll
   Driver Version: 7.14.0010.1437 (English)
      DDI Version: 9Ex
Driver Attributes: Final Retail
 Driver Date/Size: 2/11/2008 19:36:08, 3301376 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp:
Device Identifier: {D7B78E66-6942-11CF-0876-1721A2C2CA35}
        Vendor ID: 0x8086
        Device ID: 0x2A02
        SubSys ID: 0x011D1025
      Revision ID: 0x0003
      Revision ID: 0x0003
      Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeVC1_B
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                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
                   {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalSt retch
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Speakers (Realtek High Definition Audio)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0268&SUBSYS_1025011D&REV_1000
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RTKVHDA.sys
         Driver Version: 6.00.0001.5423 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 5/30/2007 06:07:10, 1780576 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No


Offline codemant

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Re: toggling objest self shadow in P51B
« Reply #22 on: July 28, 2009, 07:15:10 PM »
See rule #4
« Last Edit: July 29, 2009, 09:33:43 AM by hitech »

Offline The Fugitive

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Re: toggling objest self shadow in P51B
« Reply #23 on: July 28, 2009, 08:19:13 PM »
Deleted only for QUote
« Last Edit: July 29, 2009, 09:34:02 AM by hitech »

Offline codemant

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Re: toggling objest self shadow in P51B
« Reply #24 on: July 28, 2009, 10:20:38 PM »
i cant tweak my computer

Offline macleod01

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Re: toggling objest self shadow in P51B
« Reply #25 on: July 29, 2009, 04:51:40 AM »
Maybe we should follow your advice. Jet planes have new problems, so lets go back to prop planes. Oh hang on, when they came out, they had problems as well, so lets go back to Biplanes, or maybe even just forget flight!

Medicine has side effects, so lets get rid of them all!

Dvds skip if scratched and occasionally have bugs in them, so lets get rid of all dvds and videos.

Im sure all PS3/Xbox360/Wii games have bugs in them. Maybe not major bugs, but bugs none the less. Are you wanting to get rid of them?

NEWS FLASH: 2.13 had bugs as well. A lot of them. A load were fixed and then more were fixed, but it still had a lot of bugs! Read this forum for an idea! IT WAS NOT A PERFECT GAME

The Patch has been out for less than 24 hours! COURSE ITS GONNA HAVE BUGS! Now instead of just scrapping god knows how many months work that HT and crew put into this, lets help them fix it. In a few weeks and after a few patches, the game will be fine. Not perfect, because even in this new VERSION (which is bigger than a patch) they were correcting a few bugs reported for many many MANY months! Apparantly even one of the main ones, the LVT dry spawning bug, has failed to be fixed. So how about instead of being so darn pessemistic and stuck in the past, we look to the future and HELP those who are developing it!
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Offline Superfly

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Re: toggling objest self shadow in P51B
« Reply #26 on: July 29, 2009, 09:29:15 AM »
Codemant, it could also be something as simple as updating your video drivers. 
John "Superfly" Guytan
Art Director
HiTech Creations, Inc.

"My brain just totally farted" - Hitech, during a company meeting

Offline The Fugitive

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Re: toggling objest self shadow in P51B
« Reply #27 on: July 29, 2009, 03:14:32 PM »

Offline Ack-Ack

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Re: toggling objest self shadow in P51B
« Reply #28 on: July 29, 2009, 03:36:47 PM »
The problem is the onboard video (Mobile Intel(R) 965 Express) card.  It is not a gaming quality video card and that is the primary cause of your troubles.  You can follow Superfly's suggestion and update your onboard video drivers but be advised, you'll never get good performance using that onboard card.


ack-ack
« Last Edit: July 29, 2009, 03:38:41 PM by Ack-Ack »
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