Author Topic: New Task Group ack has to go!  (Read 2002 times)

Offline Ciaphas

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Re: New Task Group ack has to go!
« Reply #15 on: August 09, 2009, 09:24:46 AM »
They might be trying to force people to drop below the puffy and run torpedoes from classic torpedo aircraft...
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Offline RTHolmes

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Re: New Task Group ack has to go!
« Reply #16 on: August 09, 2009, 09:28:59 AM »
its way more effective than rl ack was in many ways. rl ack wasnt radar tracked and locked for example, and only later in the war proxy fuses were used extensively. rl ack didnt randomly pick one aircraft out of 20 and keep tracking it with every gun available, ignoring everything else. rl ack would have used target selection based on threat, ie they would target inbound threats, not aircraft egressing or fighting at the edge of ack range when others are inbound.

reading combat reports there is a common theme about ack - it was a nightmare for buffs because it would be a wall of ack at roughly the alt buffs were inbound, all fighters had to do was climb a coupla thousand feet and they could go over it.
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Offline usvi

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Re: New Task Group ack has to go!
« Reply #17 on: August 09, 2009, 09:32:51 AM »



Com'on fellas, its a carrier task force, its not ment to be easy.
« Last Edit: August 09, 2009, 12:00:04 PM by usvi »
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Offline BaldEagl

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Re: New Task Group ack has to go!
« Reply #18 on: August 09, 2009, 10:24:44 AM »
OK.  I admit that the last part of my OP was a little over the top but I was PO'd.  I also admit that the new ferocity of the puffy ack is cool, especially the sound, but it's far too deadly. 

The first time I was killed by it I didn't even know where the CV was.  The second time, as I said, I turned out with the first blast and hit WEP.  I couldn't even get away.  If it started when I got in range then why wasn't I able to get back out of range?

I have no problem flying around a CV if I need to and in both these cases I wasn't trying to get to the CV.  I didn't even know it was there.

For my part, I don't see flying along getting blown out of the air by puffy ack that you don't know is there and can't get away from once it starts as an enhancement to gameplay.

[EDIT]  Just need to add that other than being on the task force itself or flying low near a CV furball these are the only two time's I've flown over (or near) an enemy CV since the update and I'm 0 for 2 against the puffy.  The odds used to be more like 50-1.
« Last Edit: August 09, 2009, 10:36:12 AM by BaldEagl »
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Offline dmdchief

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Re: New Task Group ack has to go!
« Reply #19 on: August 09, 2009, 11:21:33 AM »
The only thing I think needs to be changed is it now can shoot through mountains so If it trains on you, you cant get away from it by flying around on the other side of a mountain, and when you get out of range if you dooooooo and you then come back it turns loose of who it is shooting at and trains on you again, even if others are closer.
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Offline OOZ662

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Re: New Task Group ack has to go!
« Reply #20 on: August 09, 2009, 11:29:56 AM »
Puffy ack has ALWAYS been able to fire through terrain. It's "spawned" in a box that changes size depending on your current speed, distance from the gun, and current number of G's being pulled or pushed. (The same goes for standard ack, except that it does come from the gun as a bullet)

HT actually had a laugh about it at the convention Q&A in 2002.
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Offline Swatch

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Re: New Task Group ack has to go!
« Reply #21 on: August 09, 2009, 11:39:19 AM »
They might be trying to force people to drop below the puffy and run torpedoes from classic torpedo aircraft...

The only problem I see with this is the accuracy of the 5" guns.  Maybe I'm wrong, but since the 5" guns have an auto-fuse, the second the shell gets in the vicinity of the torpedo bomber (or other plane) it goes off.   This makes it near impossible to get a torpedo bomber in.  I doubt they were auto-fuse rounds in the AA guns of WWII.  Something tells me the gunners had to set that themselves.  If you made 5" gunners do that, then all of a sudden the torpedo bombers have a slim chance, but when the 5" can just pow-pow-pow-pow-pop the torpedo bombers as they come in, its kinda pointless.  My feeling is that auto ack is fine if you do away with the easy 5".  And trust me, I love defending CV's with the 5", so this isn't coming from somebody who usually fights AGAINST a CV, but instead somebody who spends much more time defending them.
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Offline OOZ662

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Re: New Task Group ack has to go!
« Reply #22 on: August 09, 2009, 11:42:41 AM »
Proximity-fused 5" rounds were mainstream on American ships by the end of the war and a decent amount of time before. Before then, yes, the time-to-detonation was a manual setting.
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Offline TonyJoey

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Re: New Task Group ack has to go!
« Reply #23 on: August 09, 2009, 11:49:40 AM »
I think its all in your heads gents....

 :rofl

The with the timing change the puff ack sure sounds more impressive tho. In last weeks scenario we flew over two fleets within flak range. We were a pair of A6M2s and made it through ack with no damage. It sounded like a steady flak barrage with both of them shooting at us.

The release notes tend to indicate no change... 

The ack settings were all turned way down for the scenario. It's no-where near the same as MA, which is ridiculous. Was fighting an FM-2 atleast at the dar ring of the cv, and it popped me 1st barrage.

Offline OOZ662

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Re: New Task Group ack has to go!
« Reply #24 on: August 09, 2009, 11:52:24 AM »
Yes, ack in the current Coral Sea scenario does 2% of the damage it would do in the MA when it hits you.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Dream Child

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Re: New Task Group ack has to go!
« Reply #25 on: August 09, 2009, 02:57:40 PM »
The only problem I see with this is the accuracy of the 5" guns.  Maybe I'm wrong, but since the 5" guns have an auto-fuse, the second the shell gets in the vicinity of the torpedo bomber (or other plane) it goes off.   This makes it near impossible to get a torpedo bomber in.  I doubt they were auto-fuse rounds in the AA guns of WWII.  Something tells me the gunners had to set that themselves.  If you made 5" gunners do that, then all of a sudden the torpedo bombers have a slim chance, but when the 5" can just pow-pow-pow-pow-pop the torpedo bombers as they come in, its kinda pointless.  My feeling is that auto ack is fine if you do away with the easy 5".  And trust me, I love defending CV's with the 5", so this isn't coming from somebody who usually fights AGAINST a CV, but instead somebody who spends much more time defending them.

WWII saw the USA make a thing called the "proximity fuse". http://www.history.navy.mil/faqs/faq96-1.htm is a decent page to start looking for a historical perspective of this device.

Offline Motherland

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Re: New Task Group ack has to go!
« Reply #26 on: August 09, 2009, 03:01:41 PM »
what is 109g 12  :uhoh
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Offline SkyRock

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Re: New Task Group ack has to go!
« Reply #27 on: August 09, 2009, 03:14:06 PM »
I got hit by puffy, it apparently went through the mountain since I had ducked behind it to get clear.

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Offline 5PointOh

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Re: New Task Group ack has to go!
« Reply #28 on: August 09, 2009, 03:48:29 PM »
Other than Skyrocks instance, I think the new flak is great.  Yes, I've been killed by it.  Yes its frustrating, but it looks very real to me.



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Offline SWrokit

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Re: New Task Group ack has to go!
« Reply #29 on: August 09, 2009, 03:53:08 PM »
Twice last night 21K & 22K, not even looking for CV, CV auto ack killed me.  Unable to escape.  A little much IMO.

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