Last night I was attacking V135 in a tiger. When I started taking concentrated tank fire the terrain and sun texturing changed to look like something out of Doom. The sun became the frozen frame from a round exploding into the ground. Much of the ground I was driving on turned black as though a Nuke had burnt it to a cinder. Stands of trees miles away turned into frozen flame hundreds of feet high. Closer trees remainded trees. The dials from my guages were superimposed across the landscape miles in diameter. As usual the clipboard and the map morphed into odd unuasable streached textures but, the spawn lines were glowing neon. I could still hear vox, and the main gun sight was still usable. I killed one tank after this happened. Then I drove back to my spawn point and towered.
This gets interesting. I closed the game and rebooted my PC. Launched AH and logged in. From the tower the feild was dominated by three 50ft high rotating kiosks whose rotating pages were my clipboard. I closed the game and ran a defrag analyse on the Aces High directory. The hirestex.res file was highly fragmented. Now with every patch update I have downloaded and reinstalled the HiRes pac. I did this with the latest patch ver 5. So I defragged the directory, deleted the Hires pac executable and downloaded a new one. I played for another two hours with no problems.
I defrag and optimise the files on my hard drive before I run the game as a rule. I've noticed after closing the game that the game flies tend to be more fragmented in this 214 version then in the previous 213 version. This may be only my computer and not the game process.
SYSTEM:
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
Language: English (Regional Setting: English)
System Manufacturer: ASUS
System Model: ASUS P5Q Pro
BIOS: BIOS Date: 12/03/08 11:51:39 Ver: 08.00.14
Processor: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs)
Memory: 3326MB RAM
Page File: 159MB used, 5051MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
VIDEO:
Card name: NVIDIA GeForce 9800 GT
Manufacturer: NVIDIA
Chip type: GeForce 9800 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0614&SUBSYS_C9753842&REV_A2
Display Memory: 512.0 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: LG L227W (Digital)
Monitor Max Res: 1680,1050
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.8618 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 6/10/2009 06:03:00, 5908608 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 6/10/2009 06:03:00, 8087712 bytes
SOUND:
Description: Logitech USB Headset
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: USB\Vid_046d&Pid_0a0b&Rev_1013&MI_00
Manufacturer ID: 65535
Product ID: 65535
Type: WDM
Driver Name: usbaudio.sys
Driver Version: 5.01.2600.5512 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 4/14/2008 00:15:14, 60032 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Standard
Cap Flags: 0xF5F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK