Author Topic: Suggestions for the next update (serious)  (Read 834 times)

Offline SKurj

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Suggestions for the next update (serious)
« Reply #15 on: November 09, 2000, 05:48:00 PM »
When u go to bombardieer(?) position auto-level is engaged automatically.  You can adjust your heading all u want as well, auto level stays on the whole time, maintaining your altitude while u adjust your heading.  Let go of the stick and u'll see what i mean

No need to hit the auto level key even once

In the gunner position it will stay on autolevel or autospeed.  If you weren't in an auto mode when u jumped to gunner position i believe it selects auto level automatically.

SKurj

Offline SOB

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Suggestions for the next update (serious)
« Reply #16 on: November 09, 2000, 06:34:00 PM »
ahh...thanks skurj!
Three Times One Minus One.  Dayum!

Offline Dinger

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« Reply #17 on: November 10, 2000, 10:03:00 AM »
...and true Norden artistry requires you to be able to turn autolevel off in bomb runs.

Offline juzz

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Suggestions for the next update (serious)
« Reply #18 on: November 10, 2000, 10:16:00 AM »
You talking about that "single pass takedown of small fields" crap you can pull with WarBirds bombers...?  

Offline Dinger

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« Reply #19 on: November 10, 2000, 11:00:00 AM »
Artistry, juzz, artistry.  HOw many bomber pilots do you know that can pull off that crap?
We have a laser bombsight here.  Bombing starts off easy, and ends easy.  There really isn't much depth to the art of dropping bombs here.  Historically, that depth would probly have been provided by navigation, the ability to command a crew in adverse conditions, the skill of using properly the bombsight, being able to maintain tight formations, and finally being able to nurse a seriously damaged ship back to base.  Here we don't have navigation or crews, the bombsight's a cakewalk, formations are nowhere as big as IRL, and the damage model makes limping home less challenging.
So, you turn off the autopilot on the bomb run.  Most people will keep it on.  But true artistry is being able to intuitively fly the plane while looking down a zoomed-in bombsight, and make the bombs fall backwards.

Call me a nut, but think of it this way: currently bombing is easy.  Bombing effectively isn't much more difficult.  If we allow the bombardier to disengage the autopilot, we will permit a single, highly skilled bomber pilot to be very effective.  This would raise the "plateau" of Buffing above the reach of most current pilots.  It'd give them something to learn.  We'd retain more bomber pilots, and perhaps have a bomber squad or two if we gave bombers a reason to practice.

In short, it ain't realistic, but nothing about level bombing in AH is.  This is true largely for gameplay concerns.  Bombers need something analogous to all the missing elements mentioned above to make experience count.

[This message has been edited by Dinger (edited 11-10-2000).]

Offline Minotaur

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« Reply #20 on: November 10, 2000, 11:38:00 AM »
My comment is that level bombing in AH is almost obsolete concerning tactical strikes.

For several reasons:
  • A low to mid altitude bomber is very easy to shoot down, but the bomber might reach the target in time to be effective.  It requires excessive air escort often to be able to reach the target.  Loiter time over a target leaves them a sitting duck.  The sortie survivability is low.
  • A high altitude bomber requires too much time to climb to altitude.  Attacks can't be co-coordinated very well with other planes or vehicles.  The sortie survivability is much higher.
The reason that I state this is because of the great success JABO now enjoys for tactical strikes.  The JABO attack is very fast and very deadly, not giving the opposition much time to respond.  Once A2G ordnance is used the JABO then becomes a field capper.  Additionally A/C with 20mm or 30mm cannon can kill a structure faster than a bomber can line up and drop on one.

I can very well see the use for bombers in AH concerning strategic targets, but they are not able to maintain the rate of pace that is required for effective base destruction and capture.

IMO  there is only two strategic targets that really effect game play to any point past noticeability for the opposition.  Those are the City and the HQ.

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Mino
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Offline SKurj

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« Reply #21 on: November 11, 2000, 11:08:00 PM »
Make buffing harder than it is now, buffs will be rare.
Make buffing easier than it is now, ...... don't even want to think about that one...

I think the bomber is at a good balance in the MA in Aces.  Well the bombers with proper defensive armament anyways.  Ju... well its a scenario plane


SKurj

Offline Dinger

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« Reply #22 on: November 12, 2000, 12:32:00 AM »
Skurj, taking off autopilot will not make buffing easier or harder; it will only make it more rewarding for those willing to put the time into learning how to fly bombers.

Mino: Buffin' isn't obsolete; it'd work very well; we just don't have any good buff squads to show you how it's done.