Author Topic: Ship Gun Fire Control Systems  (Read 586 times)

Offline Kazan_HB

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Ship Gun Fire Control Systems
« on: August 29, 2009, 09:48:21 AM »
Ship Gun Fire Control Systems for Battleships   :x
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Offline ImADot

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Re: Ship Gun Fire Control Systems
« Reply #1 on: August 29, 2009, 12:30:21 PM »
Yeah, let's make it so you can't fire the 8" until you get 10 guys together in that gun.   :rolleyes:
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Offline AKP

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Re: Ship Gun Fire Control Systems
« Reply #2 on: August 29, 2009, 02:23:05 PM »
I "think" what the OP is getting at is he wants the ability to control all the 8" guns on the cruiser from a single place at once... what is known as a Fire Control Director.  In the case of AH2... this would be a manned director, not a radar director.  Usually, there would be a director for the forward guns, and one for the rear guns.  

Actually... not a bad wish.  But I would not want to be on the receiving end of that barrage when it lands.
« Last Edit: August 29, 2009, 02:30:57 PM by AKP »

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Offline Kazan_HB

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Re: Ship Gun Fire Control Systems
« Reply #3 on: August 29, 2009, 02:51:12 PM »
I "think" what the OP is getting at is he wants the ability to control all the 8" guns on the cruiser from a single place at once... what is known as a Fire Control Director.  In the case of AH2... this would be a manned director, not a radar director.  Usually, there would be a director for the forward guns, and one for the rear guns.  

exactly
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Offline Spikes

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Re: Ship Gun Fire Control Systems
« Reply #4 on: August 29, 2009, 02:53:02 PM »
Would be neat to have, but then it makes it easier for a two man CV-10-ft-off-shore base cap...
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Offline nub001

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Re: Ship Gun Fire Control Systems
« Reply #5 on: August 29, 2009, 02:56:00 PM »
Would be neat to have, but then it makes it easier for a two man CV-10-ft-off-shore base cap...
  true but itll be like another game like battle stations midway or pacific i mean this game would overrate them

Offline OOZ662

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Re: Ship Gun Fire Control Systems
« Reply #6 on: August 29, 2009, 04:07:19 PM »
Limiting even further how many gun positions are on a ship...no thanks.
Ship Gun Fire Control Systems for Battleships
Suppose we need some battleships then...
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Offline AKP

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Re: Ship Gun Fire Control Systems
« Reply #7 on: August 29, 2009, 04:37:19 PM »
Limiting even further how many gun positions are on a ship...no thanks.Suppose we need some battleships then...

Yeah... that would be a drawback. 

Unless there was a way to make it so that if you are the ONLY one controlling the guns, you could control all of them in either the forward or aft section.  If someone decided to hop into a gun position you were controlling remotely, then they would take control of it. 

Can see that leading to "HEY!  I WAS RUNNING THE GUNS!" and other arguments though. 

But these systems were available on most Navy ships in WW2... with the exception of DE, CVE's and other smaller ships.  Not just BB's.

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Offline BigKev03

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Re: Ship Gun Fire Control Systems
« Reply #8 on: August 29, 2009, 06:34:11 PM »
I like the idea.  But I also think that if we incorporated an FDC into the ships guna would it control all guns for bombardment as well as AA duty?  Just curious.  I think a better solution to the use of ships guns would be to change the sight picture you get for bombardment from the default one we have now to a more version that has the range scale on it.  Similar to a GV sight.  I have seen sight picture from a 16' gun but can't remember where.  With a scaled gun sight in the guns it may prove more effective for use in shelling???

Offline 68Hawk

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Re: Ship Gun Fire Control Systems
« Reply #9 on: August 29, 2009, 06:47:25 PM »
This would work out pretty well in AH by not controlling the guns themselves, but aiding gunners in acquiring targets and finding the correct aiming solutions, especially for range.
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Offline Ghosth

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Re: Ship Gun Fire Control Systems
« Reply #10 on: August 30, 2009, 06:14:03 AM »
Well if you set it up so that you could go to the FCS, have a higher zoom (and a better field of view due to location) use it to get range and bearing, but have to go back to guns to fire, or pass the info down to gunners.

Fire control was used to spot targets, feed bearing and range data into the computer.
Gunners took the results and loaded and fired guns accordingly.

If you could fire guns from the FCS, that IMO would not necessarily be a good thing.
But if someone is willing to sit in the FCS and feed range and bearing data to gunners.
That is teamwork, and it almost always is a very good thing.

Offline flyingaround

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Re: Ship Gun Fire Control Systems
« Reply #11 on: August 30, 2009, 08:06:22 AM »
I could see both the 8" gun positions (front or rear) firing at the same time.

If you are in one position, and nobody in the other, then it would slave to you.

Not a bad idea actually.
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Offline RipChord929

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Re: Ship Gun Fire Control Systems
« Reply #12 on: August 30, 2009, 08:14:12 AM »
Yes, the ships gunnery officer, would be the guy in the main battery director seat... He would have a status board for all the main batteries guns... Red, amber, and green... Green across the board, means all guns are loaded and layed, ready to fire.. He would push the fire button, claxon sounds, guns go BOOM!!!
He could also decide what pattern the guns would be layed to fire, all at the same point, or parallel rows, box pattern, etc etc.... At the guns themselves, the crew would point and lay the guns (point=traverse=azimuth, lay=elevate=range) by the instructions from the main battery director!  Its called maximize firepower on target!
If the main director is damaged, there is a secondary director, and the turrets (batteries) had their own fire control equipment as well... All fleet class combat ships had this equipment, Destoyers Cruisers Battleships..

The main question is, how it would be implemented in the game... I think it should be implemented just the way listed above.... Alot of players are apprehensive of that ammount of accurate firepower in the game...
They have good reason!!!  Being as, these navy ships were the WMD of their day... The tech, was almost moonshot like, for those days.. They used the first electromechanical computers to calculate shell trajectories... Every thing was power driven, sealed gasproof gunhouses, power gun loaders...
They were the most powerful single weapons in the world, before the atom bomb.. History of the war shows that these ships, used against shore targets, were completely devastating.. Sicily, Salerno, Anzio, Normandy, and USMC had Naval gunfire developed into a high art.. With single DD's detailed as fire support for Rifle Companies..  

If they ever bring player spawned Destroyers into the game :x, this type of fire mechanism would be absolutely neccesary.. But, I don't think it would be a good idea for the drone ships in the current Task Groups.. It would have the effect of, "locking players out of the guns".. That just wouldn't be fair gameplay..

Imagine how somebody could game that, huh?  Not good!!!


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Offline RipChord929

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Re: Ship Gun Fire Control Systems
« Reply #13 on: August 30, 2009, 08:24:21 AM »
Yes the slaved guns idea is good, that way the option is there for players to grab an available turret, or jump out, to slave the guns to their comrade who gets the range first... And noone could sandbag the guns!!!

That would work quite well for fleet ships... :aok

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Offline FiLtH

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Re: Ship Gun Fire Control Systems
« Reply #14 on: August 31, 2009, 05:37:33 AM »
  Id like to see a range finder like WW2OL had. You held the sight on the target for a few seconds and held a button I think, and then the approx range would show. Then you used the sight to match the range and fired.

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