Why would you use a /total.players.# KDaverage instead of averaging each player's raw KD? What good is an overall KD that always floats around 1 and measures how many or few own-pilot deaths (auger, etc) there are, instead of actual k/d performance?
I'm not trying to prove anything. That average K/D hovers around 1 is a definition, not something we discover.
The only reason I even bothered to state the definition is because of this confused post:
k=d, but the average of the two is (19+1/19)/2=9.53.
Or is my commie math all wrong ?
What good is it? Well, that depends on what you want to do. The unequal distribution of K/D ratios across the player base is far more interesting.
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Edit: we have to be careful averaging "raw" K/D. For example, A has 20 kills and 10 deaths. His raw K/D is 2. B has 10 kills and 20 deaths. His raw K/D is .5. Now, 2 + .5 = 2.5. Divide by the number of pilots, A+B, 2.5/2 and you get 1.25, which is wrong.