Author Topic: Curious... lighting  (Read 557 times)

Offline Motherland

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Curious... lighting
« on: August 31, 2009, 04:04:49 PM »
With whatever changes were made to the lighting to make the self shadowing we have now possible, will that make it easier to implement other lighting effects like HDR and ambient occlusion in the future?

Offline Nemisis

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Re: Curious... lighting
« Reply #1 on: September 01, 2009, 11:16:03 AM »
Sorry, but I didn't understand that. Could you simplify? You lost me at "implement other lighting effects like".
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Offline Denholm

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Re: Curious... lighting
« Reply #2 on: September 01, 2009, 11:49:59 AM »
Google is your friend.
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Offline Noir

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Re: Curious... lighting
« Reply #3 on: September 01, 2009, 12:54:02 PM »
HDR would be cool. nobody would use it tho except for screenshots.
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Offline Nemisis

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Re: Curious... lighting
« Reply #4 on: September 01, 2009, 01:06:56 PM »
Google is your friend.


No he isn't. He lost us the game...wait, did you mean the google on the internet? Never mind.
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Offline 715

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Re: Curious... lighting
« Reply #5 on: September 01, 2009, 01:43:59 PM »
I consulted my friend Google (well, his cousin Wikipedia) and he implied ambient occlusion is a ray tracing technique, not applicable to real time 3D on GPUs?

Offline Motherland

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Re: Curious... lighting
« Reply #6 on: September 01, 2009, 02:25:43 PM »
I consulted my friend Google (well, his cousin Wikipedia) and he implied ambient occlusion is a ray tracing technique, not applicable to real time 3D on GPUs?
I've played games with ambient occlusion (or at least a setting labeled as such) (Empire: Total War, I don't have many 'new' games :) ). It looks very nice. The biggest thing would be HDR though, that always looks really cool :D
HDR would be cool. nobody would use it tho except for screenshots.
I don't see why you wouldn't... I have an OK rig and I use HDR in every game that supports it.


Sorry, but I didn't understand that. Could you simplify? You lost me at "implement other lighting effects like".
HDR=High Dynamic Range (rendering)
The big thing with HDR (IMO) is blooming which is just really cool.


Ambient occlusion is exactly what it sounds like... taking into account the occlusion of ambient light in shadowing.

Offline mike254

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Re: Curious... lighting
« Reply #7 on: September 01, 2009, 03:07:09 PM »
+1, whatever makes the game look better.  :aok
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Offline waystin2

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Re: Curious... lighting
« Reply #8 on: September 01, 2009, 04:00:04 PM »
Let me tell you the big words make my noggin ache.  If it makes the game look better than I am all for it.
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Offline Noir

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Re: Curious... lighting
« Reply #9 on: September 02, 2009, 01:38:13 AM »
well In many games I played (HL2 comes to my mind) the HDR would be used to simulate the dazzling effect, making players who use it more dazzled compared to players that don't use it. Its gamey I know  ;)

On that gamey topic I'm tempted to turn ground detail off on my AH2, as I can't 'feel' exactly what altitude I'm at when flying over the water.
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Offline Nemisis

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Re: Curious... lighting
« Reply #10 on: September 04, 2009, 12:58:02 PM »
+1. I wana see my plane shine.
All man needs to be happy is a home, his wife, and a place in the world

Col. 49Nem, Armor commander of the 49th