I consulted my friend Google (well, his cousin Wikipedia) and he implied ambient occlusion is a ray tracing technique, not applicable to real time 3D on GPUs?
I've played games with ambient occlusion (or at least a setting labeled as such) (Empire: Total War, I don't have many 'new' games
). It looks very nice. The biggest thing would be HDR though, that always looks really cool
HDR would be cool. nobody would use it tho except for screenshots.
I don't see why you wouldn't... I have an OK rig and I use HDR in every game that supports it.
Sorry, but I didn't understand that. Could you simplify? You lost me at "implement other lighting effects like".
HDR=High Dynamic Range (rendering)
The big thing with HDR (IMO) is blooming which is just really cool.
Ambient occlusion is exactly what it sounds like... taking into account the occlusion of ambient light in shadowing.