Author Topic: Water textures  (Read 3679 times)

Offline Strip

  • Gold Member
  • *****
  • Posts: 3319
Re: Water textures
« Reply #15 on: August 31, 2009, 07:51:11 AM »
Someone has SERIOUSLY got to update the Solomons terrain to include some sunken ships in Ironbottom Sound.

Who has the source files?

Offline Strip

  • Gold Member
  • *****
  • Posts: 3319
Re: Water textures
« Reply #16 on: August 31, 2009, 12:23:53 PM »
Wrong thread....

Offline -sudz-

  • Nickel Member
  • ***
  • Posts: 609
Re: Water textures
« Reply #17 on: August 31, 2009, 01:43:09 PM »
Thanks midi, but I'm still getting a Resource Build Fail error, even with yours.  Dangit.

Ranger, I've been looking into this and I believe that the memory requirements to build the res are too huge to run on your box.  I'll be looking at optimizing the build process so that it's not so memory intensive.  Bear with us.

- Sudz

Offline Strip

  • Gold Member
  • *****
  • Posts: 3319
Re: Water textures
« Reply #18 on: August 31, 2009, 02:01:01 PM »
Sudz,
I have the same processor as him and have done some major building in the T.E. without any errors.

I am running 3 gigs of ram and Vista 32-bit tho, have a spare gig of ram Ranger?

Strip


Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
Re: Water textures
« Reply #19 on: August 31, 2009, 03:45:33 PM »
Ranger, I've been looking into this and I believe that the memory requirements to build the res are too huge to run on your box.  I'll be looking at optimizing the build process so that it's not so memory intensive.  Bear with us.

- Sudz


Thanks Sudz, I appreciate it. :(
Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus

Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
Re: Water textures
« Reply #20 on: September 03, 2009, 05:12:36 PM »
Ranger, I've been looking into this and I believe that the memory requirements to build the res are too huge to run on your box.  I'll be looking at optimizing the build process so that it's not so memory intensive.  Bear with us.

- Sudz


I just upgraded from 2 gigs of pc4200 to 4 gigs of pc5300.  Still getting the Resource Build Fail error.  I hate to think I just wasted $120 and a 60 mile round trip for nothing. :(
What else could it be?  Strip has the same processor with 3 gigs and the TE works fine for him. My PC is only 2 years old, not ancient.  This is gonna drive me crazy.
« Last Edit: September 03, 2009, 05:15:08 PM by USRanger »
Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus

Offline Strip

  • Gold Member
  • *****
  • Posts: 3319
Re: Water textures
« Reply #21 on: September 03, 2009, 05:42:52 PM »
I got the dreaded resource build error finally,weird part was I tried the same action again and it worked.

I have noticed that you (USRanger), MrMidi and Greebo all use Windows XP, I use Vista.

Try it in compatibility mode......windows ME/2000 or something?

Offline mrmidi

  • Aces High CM Staff
  • Silver Member
  • ****
  • Posts: 1879
Re: Water textures
« Reply #22 on: September 03, 2009, 05:51:04 PM »
I got the dreaded resource build error finally,weird part was I tried the same action again and it worked.

I have noticed that you (USRanger), MrMidi and Greebo all use Windows XP, I use Vista.

Try it in compatibility mode......windows ME/2000 or something?

I use Vista and XP..2 seperate machines.

My XP machine will build up to a 128 size terrain fine, but if I try a 256 or 512 I get the Error.

Vist machine has no problems.

 :salute
midi
In charge of nothing.
C.O. 29th TFT, "We Move Mountains"
It is what it is!

Offline ghostdancer

  • Aces High CM Staff
  • Platinum Member
  • ******
  • Posts: 7562
Re: Water textures
« Reply #23 on: September 03, 2009, 06:48:31 PM »
I am also running an XP machine and get the resource build error. Was thinking about getting more memory but if it didn't help USranger I think I will hold off a bit.

X.O. 29th TFT, "We Move Mountains"
CM Terrain Team

Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
Re: Water textures
« Reply #24 on: September 03, 2009, 07:14:22 PM »
IT WORKED!

I just successfully built a terrain.  After I installed the RAM, I fired up the TE and got the ol' error.  I posted here, then, not content to give up, gave it another shot.  It worked!  Three terrains actually.  I even built the New512 terrain midi sent me.  It's a 512x512 terrain.  I'm fearful to try to update one of my terrains with all the custom stuff added, don't want to jinx it. :lol  It appears the extra RAM did the trick.  I've built, deleted & rebuilt the new512 terrain 3 times now, no error.  Ah screw it, I'll go try on of my terrains now(with loads of goodies).  Might as well push the limits and see what happens.  Will report back (crosses fingers and toes).
Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus

Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
Re: Water textures
« Reply #25 on: September 03, 2009, 07:19:52 PM »
It failed almost immediately trying to build a terrain with custom terrain tiles & objects.

Looks like I'm stuck with *gasp* default everything for now.  I'm just happy I was able to build one though.  My monitor was looking worried it was gonna catch a left hook if it didn't.
Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus

Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
Re: Water textures
« Reply #26 on: September 03, 2009, 07:48:43 PM »
I was able to build my Joust terrain just now that contains a custom field and one custom terrain texture.  Tried on some of my more-custom terrains & still get the mighty FAIL.  It's progress though.
Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus

Offline soda72

  • Platinum Member
  • ******
  • Posts: 5201
Re: Water textures
« Reply #27 on: September 03, 2009, 09:05:35 PM »
muhahahaha,,

my plan to drive USRanger crazy has finally come to pass..

beware all...

 :t

Offline 68falcon

  • Aces High CM Staff (Retired)
  • Platinum Member
  • ******
  • Posts: 6440
      • 68th Lightning Lancers
Re: Water textures
« Reply #28 on: September 03, 2009, 10:42:25 PM »
This is what I have and cannot build a terrain ..darn resource error

   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: P35-DQ6
               BIOS: Award Modular BIOS v6.00PG
          Processor: Intel(R) Core(TM)2 Duo CPU     E6850  @ 3.00GHz (2 CPUs)
             Memory: 3582MB RAM
          Page File: 757MB used, 4706MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

   Card name: ATI Radeon HD 4800 Series
     Manufacturer: ATI Technologies Inc.
        Chip type: ATI Radeon Graphics Processor (0x9440)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_9440&SUBSYS_80301462&REV_00
   Display Memory: 1024.0 MB
     Current Mode: 1280 x 1024 (32 bit) (60Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6973 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 7/2/2009 13:24:44, 335872 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 7/2/2009 13:49:32, 4125696 bytes
Device Identifier: {D7B71EE2-D700-11CF-EF6C-3AA0A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x9440
        SubSys ID: 0x80301462
      Revision ID: 0x0000
      Revision ID: 0x0000

The RAM is 4 Gigs @ 1066 if that helps
« Last Edit: September 03, 2009, 10:44:38 PM by 68falcon »
Commanding Officer
68th Lightning Lancers
Fear the Reaper no more. Fear the Lancers

Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
Re: Water textures
« Reply #29 on: September 04, 2009, 04:10:53 PM »
muhahahaha,,

my plan to drive USRanger crazy has finally come to pass..

beware all...

 :t


Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus