Author Topic: Ordnance changes in 1.05  (Read 2287 times)

Offline Pyro

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Ordnance changes in 1.05
« on: November 15, 2000, 11:53:00 AM »
We've got some work to do on ordnance in 1.05.  Here's the stuff we have slated and you can let us know if there's something we've forgotten or something else you'd like to see.

Ordnance damage- The relationship between heavy ordnance like bombs, rockets, and large-bore cannons is disproportionate to that of the smaller MG and cannons.  This is most prevalent in the Ostwind's ability to level fields.  So the change will be an increase in the damage of the heavy weapon classes while the smaller weapon classes will remain the same.  

Bomb shapes- sizes needed to be adjusted for the different sizes of bombs and we may add some new bomb shapes as well.

N1K2-J ammo load-  Increased ammo for one of the pairs of cannon.

21cm rockets on 109 and 190- will get a timed fuze.

External fuel tanks on Typhoon.

Disable bomb drops on ground.

We also made a change to bullet dispersion to make them weighted towards the center of the cone of fire.



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Offline flakbait

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Ordnance changes in 1.05
« Reply #1 on: November 15, 2000, 11:59:00 AM »
Did you happen to fix the blast radius problem with the WGr.21 rockets?


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Nath-BDP

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Ordnance changes in 1.05
« Reply #2 on: November 15, 2000, 12:02:00 PM »
 
Quote
21cm rockets on 109 and 190- will get a timed fuze.

Will they explode similar to a bomb and cause area effect damage? In real life they were basically mortars which were used to break up American bomber formations.

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[This message has been edited by Nath-BDP (edited 11-15-2000).]

Offline AKDejaVu

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Ordnance changes in 1.05
« Reply #3 on: November 15, 2000, 12:02:00 PM »
 
Quote
Ordnance damage- The relationship between heavy ordnance like bombs, rockets, and large-bore cannons is disproportionate to that of the smaller MG and cannons. This is most prevalent in the Ostwind's ability to level fields. So the change will be an increase in the damage of the heavy weapon classes while the smaller weapon classes will remain the same.

So.. bomb/rocket damage will be increased?  I like that alot.. especially if you work on proximity damage too.

Will this also mean that 1 1k bomb will be able to level a hangar?  Or will structure damage also be played with?  Afterall... if structure damage stays the same.. an Ostwind can still level a base.

I like the move though... thanks!

 
Quote
We also made a change to bullet dispersion to make them weighted towards the center of the cone of fire.

If you don't mind me asking.. how were they modeled before?  An even dispersion throught an area?

AKDejaVu
I wonder if towd will read this thread

Offline Lephturn

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Ordnance changes in 1.05
« Reply #4 on: November 15, 2000, 12:21:00 PM »
Hmmmm.

The dispersion cone weighting sounds interesting.  I'm thinking it will help the MG armed planes do more damage when their rounds hit.  It should affect the .50 cal planes more than the cannon birds I would think.

Should be interesting.

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Nath-BDP

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Ordnance changes in 1.05
« Reply #5 on: November 15, 2000, 12:23:00 PM »
Or the 0.51 cal planes.

Offline Ripsnort

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Ordnance changes in 1.05
« Reply #6 on: November 15, 2000, 12:24:00 PM »
   
Quote
Originally posted by Nath-BDP:
 Will they explode similar to a bomb and cause area effect damage? In real life they were basically mortars which were used to break up American bomber formations.

And the effect that the mortar had was one of psychological effect and not much more.We all know that its was a psych trip, so it won't work in AH.  

The chances of hitting a bomber with those mortars were similiar to the aerial bombing of inflight formations...thus, they should be inaccurrate and unpredicatable.  After all, it was a field mortar modified for an aircraft.  Field mortars are somewhat predictable on a stationary target, but a flying target?  Fat chance.

Sorry to burst your LW-minded bubble.  



[This message has been edited by Ripsnort (edited 11-15-2000).]

Offline Ripsnort

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Ordnance changes in 1.05
« Reply #7 on: November 15, 2000, 12:29:00 PM »
Pyro: Any chance of being able to set the on/off of individual pairs of guns on certain planes?

Thanks.

Offline Karnak

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Ordnance changes in 1.05
« Reply #8 on: November 15, 2000, 12:38:00 PM »
Pyro,
Looks good.  Droptanks for the Spitfire MkVb would be nice.

 
Quote
Originally posted by Pyro:
N1K2-J ammo load- Increased ammo for one of the pairs of cannon.

Boy are we gonna hear whines about this though.  

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Offline Fury

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Ordnance changes in 1.05
« Reply #9 on: November 15, 2000, 12:53:00 PM »
hmm yea, increasing heavy ord damage sounds cool.

If you increase hardness of the targets though, that would sorta outweigh the increase in damage capabilities.

Small-minded people like me don't get the correlation between Osti damage and heavy ord, but I'll take your word for it (unless someone wants to enlighten me).

Fury

[This message has been edited by Fury (edited 11-15-2000).]

Nath-BDP

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Ordnance changes in 1.05
« Reply #10 on: November 15, 2000, 01:17:00 PM »
 
Quote
And the effect that the mortar had was one of psychological effect and not much more.We all know that its was a psych trip, so it won't work in AH.

The chances of hitting a bomber with those mortars were similiar to the aerial bombing of inflight formations...thus, they should be inaccurrate and unpredicatable. After all, it was a field mortar modified for an aircraft. Field mortars are somewhat predictable on a stationary target, but a flying target? Fat chance.

Sorry to burst your LW-minded bubble.

They should still explode and cause area effect damage ya silly bastard, I didnt say they were as accurate as sidewinders.

[This message has been edited by Nath-BDP (edited 11-15-2000).]

Offline JimBear

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Ordnance changes in 1.05
« Reply #11 on: November 15, 2000, 01:24:00 PM »
Thanks Pyro!


Nath, how long do you think it will take before we see alot of people using them AS sidewinders? Who will be the first rocket ACE on your block?

Offline Zigrat

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Ordnance changes in 1.05
« Reply #12 on: November 15, 2000, 01:39:00 PM »
THANK YOU PYRO!!!!!!


Just wanted to add to the list possibilty to select different cannon types in airplanes with multiple cannon banks (190 comes to mind)


the effect of the 210mm rocket should be rather like flak i would think, but stronger.

88mm versus 210 mm   The damage you are doing isnt from the KE but from the explosion. And yes they should not be too accurate but rockets in AH now arent too accurate.


Please take a look at panzer's vulnerability to small arms fire from 12 o clock position too.

Offline SKurj

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Ordnance changes in 1.05
« Reply #13 on: November 15, 2000, 01:58:00 PM »
Ok increased damage of large weapons....

37mm will fall under small weapon?
Are ALL objects ingame now going to receive increased hardness?
If not will we  see 1 Lanc able to do even more damage to HQ than the 50% it can do now?

I don't understand the bullet dispersion point.  Pyro? would you be able to explain that in terms those of us not so well educated in weapons might understand? +)

SKurj

Oh yeah How about some of the really large Bombs for the Lanc?


Offline F4UDOA

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Ordnance changes in 1.05
« Reply #14 on: November 15, 2000, 01:59:00 PM »
Pyro,

Any chance of getting 11.75inch Tiny Tim Rockets for Naval A/C ie. F4U and F6F?

Here is a pic for your viewing pleasure.
They had a 500lb warhead and had were said to have the impact of a 12inch gun from a battleship.

   

 

Later
F4UDOA

[This message has been edited by F4UDOA (edited 11-15-2000).]