Author Topic: Question Game, Round two!  (Read 341776 times)

Offline Dragon

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Re: Question Game, Round two!
« Reply #9420 on: January 25, 2012, 07:25:59 AM »

What does stolen merchandise have to do with a sword game?
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Offline DaCoon

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Re: Question Game, Round two!
« Reply #9421 on: January 25, 2012, 07:48:05 AM »
how is that dodge, parry, duck method working for ya?
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Offline FLOTSOM

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Re: Question Game, Round two!
« Reply #9422 on: January 25, 2012, 07:55:25 AM »
doesnt a neighbor who doesnt annoy you qualify as a good neighbor?
FLOTSOM

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Offline DaCoon

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Re: Question Game, Round two!
« Reply #9423 on: January 25, 2012, 10:41:52 AM »
or would they just be indifferent?
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Offline FLOTSOM

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Re: Question Game, Round two!
« Reply #9424 on: January 25, 2012, 02:54:55 PM »
different from what?
FLOTSOM

Never underestimate the power of stupid people in large groups!
Quote from Skuzzy
"The game is designed to encourage combat, not hide from it."
http://www.myspace.com/prfctstrngr

Offline DaCoon

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Re: Question Game, Round two!
« Reply #9425 on: January 25, 2012, 02:56:56 PM »
different from normal?
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Offline FLOTSOM

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Re: Question Game, Round two!
« Reply #9426 on: January 25, 2012, 02:57:57 PM »
who's version of "normal" are you refering to?
FLOTSOM

Never underestimate the power of stupid people in large groups!
Quote from Skuzzy
"The game is designed to encourage combat, not hide from it."
http://www.myspace.com/prfctstrngr

Offline DaCoon

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Re: Question Game, Round two!
« Reply #9427 on: January 25, 2012, 03:00:56 PM »
wasn't it Alfred E. Newman who said "why be normal"?
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Offline FLOTSOM

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Re: Question Game, Round two!
« Reply #9428 on: January 25, 2012, 03:06:18 PM »
how did he know he wasnt the normal one?
FLOTSOM

Never underestimate the power of stupid people in large groups!
Quote from Skuzzy
"The game is designed to encourage combat, not hide from it."
http://www.myspace.com/prfctstrngr

Offline DaCoon

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Re: Question Game, Round two!
« Reply #9429 on: January 25, 2012, 03:58:20 PM »
has anyone else D/L the new version yet?
AKDaCoon of the Arabian Knights

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Offline FLOTSOM

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Re: Question Game, Round two!
« Reply #9430 on: January 25, 2012, 03:58:58 PM »
what took you so long?
FLOTSOM

Never underestimate the power of stupid people in large groups!
Quote from Skuzzy
"The game is designed to encourage combat, not hide from it."
http://www.myspace.com/prfctstrngr

Offline DaCoon

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Re: Question Game, Round two!
« Reply #9431 on: January 25, 2012, 04:00:44 PM »
wasn't I out D/L the new version?
AKDaCoon of the Arabian Knights

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Offline FLOTSOM

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Re: Question Game, Round two!
« Reply #9432 on: January 25, 2012, 04:01:25 PM »
ummmmm.....in english, please?
FLOTSOM

Never underestimate the power of stupid people in large groups!
Quote from Skuzzy
"The game is designed to encourage combat, not hide from it."
http://www.myspace.com/prfctstrngr

Offline DaCoon

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Re: Question Game, Round two!
« Reply #9433 on: January 25, 2012, 04:06:55 PM »
ooooooh, can I have an English muffin?
AKDaCoon of the Arabian Knights

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Offline FLOTSOM

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Re: Question Game, Round two!
« Reply #9434 on: January 25, 2012, 06:51:59 PM »
are you implying that a french muffin wouldnt do?
FLOTSOM

Never underestimate the power of stupid people in large groups!
Quote from Skuzzy
"The game is designed to encourage combat, not hide from it."
http://www.myspace.com/prfctstrngr