Author Topic: Stuttering returns in patch 8  (Read 589 times)

Offline Lazerr

  • Platinum Member
  • ******
  • Posts: 4849
Stuttering returns in patch 8
« on: August 26, 2009, 08:05:58 PM »
Gettin stutters again, no pattern, very random.

1028/768 resolution, 1024 textures.

System Information
------------------
Time of this report: 8/19/2009, 20:43:11
       Machine name: YOUR-XHTR8HVC4P
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
           Language: English (Regional Setting: English)
System Manufacturer: HP Pavilion 061
       System Model: DM181A-ABA a305w
               BIOS: Version 3.21
          Processor: Intel(R) Celeron(R) CPU 2.70GHz
             Memory: 1014MB RAM
          Page File: 142MB used, 2301MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce FX 5500
     Manufacturer: NVIDIA
        Chip type: GeForce FX 5500
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0326&SUBSYS_00000000&REV_A1
   Display Memory: 256.0 MB
     Current Mode: 1024 x 768 (16 bit) (60Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0010.6693 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 10/29/2004 16:50:00, 3736704 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 10/29/2004 16:50:00, 2826944 bytes
Device Identifier: {D7B71E3E-4066-11CF-9579-0A2000C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0326
        SubSys ID: 0x00000000
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: Realtek AC97 Audio
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_8086&DEV_24C5&SUBSYS_3189109F&REV_02
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ALCXWDM.SYS
         Driver Version: 5.10.0000.6300 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 9/24/2008 10:40:22, 4122368 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Standard
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 8000, 192000
Static/Strm HW Mix Bufs: 26, 25
 Static/Strm HW 3D Bufs: 26, 25
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Stuttering returns in patch 8
« Reply #1 on: August 26, 2009, 08:45:13 PM »
Ok Lazerr...so what have you tried to adjust? Notice the new self shadow options?

I'm still getting the stutter effect but it's not as bad as last night...and I've tried everything possible. For me it's redraw process issue...and I'm hoping one of the HTC guys can help me get rid of it.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Lazerr

  • Platinum Member
  • ******
  • Posts: 4849
Re: Stuttering returns in patch 8
« Reply #2 on: August 26, 2009, 11:27:09 PM »
I have everything off.... Bumpmap is the only thing enabled. :aok

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Stuttering returns in patch 8
« Reply #3 on: August 27, 2009, 09:17:02 AM »
Will your video card run Nvidia drivers any newer than this?
Driver Date/Size: 10/29/2004

Try cranking your video card refresh rate to 72hz.

What happens with 512 or even 256 textures?

Probably not going to make a difference but had to ask.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Lazerr

  • Platinum Member
  • ******
  • Posts: 4849
Re: Stuttering returns in patch 8
« Reply #4 on: August 27, 2009, 01:29:43 PM »
Still stutters at 512.. I flat wont fly at 256 textures.  The newest drivers that work for me are the 66.93.  Are you getting the stutters too?

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Stuttering returns in patch 8
« Reply #5 on: August 27, 2009, 01:46:52 PM »
Yeah but the stuttering is slower than it was with patch 7 and not quite noticeable...tried upgrading my drivers to see if that would help but it didn't. Even upgraded my sound drivers.

I've been through every setting I can think of short of overclocking my video card but nothing works...the stuttering occurs regardless of plane type or view, even external on a bomber...patch 6 worked very well for my system using 1024 textures and the hi res pack...gotta be something in the rendering system.

I have some questions but I doubt they will get answered so I'll just wait and do the best I can with what's available.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline AKDogg

  • Gold Member
  • *****
  • Posts: 2307
      • http://aksquad.net/
Re: Stuttering returns in patch 8
« Reply #6 on: August 27, 2009, 05:51:49 PM »
Personally I think it the maps.  Some maps I get great FPS.  Others I get 1/2 the fps.  Take KOTH08 map for instance.  I get only 40-50 fps on that map and I think it because it all the trees and shrubs on it.  I go to some of the MA maps, for get which ones but I can get 60fps all day long maxed out on everything.  It hard to see if it the patch or if it the map because the maps have changed around the same time as a patch update.  Need to have the same map to verify what it is, wherter it be the terrian or the patch.
AKDogg
Arabian knights
#Dogg in AW
http://aksquad.net/

Offline Wmaker

  • Platinum Member
  • ******
  • Posts: 5743
      • Lentolaivue 34 website
Re: Stuttering returns in patch 8
« Reply #7 on: August 27, 2009, 08:51:38 PM »
I get small random pauses that are very annoying but different from the stuttering I had in the initial release of 2.14 for example. It is very hard to describe an event that last maybe 0.2 secs but these pauses some how seem slight longer that the stutters and different in nature in a way that is indeed hard to describe. They came with the Patch 7 and didn't go a away with the Patch 8. :( I did suspect that it could be my system as I didn't notice them right after the Patch 7 and checked my system for viruses/spyware with AVG/AdAware but didn't find anything. I did some testing with Condor soaringsimulator and I didn't see any pauses or stutters with it.

DxDiag:

------------------
System Information
------------------
Time of this report: 8/28/2009, 04:37:18
       Machine name: DB605A-1
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
           Language: English (Regional Setting: Finnish)
System Manufacturer: To Be Filled By O.E.M.
       System Model: To Be Filled By O.E.M.
               BIOS: BIOS Date: 05/19/05 19:33:50 Ver: 08.00.09
          Processor: AMD Athlon(tm) 64 Processor 3000+,  MMX,  3DNow, ~2.0GHz
             Memory: 1024MB RAM
          Page File: 638MB used, 1821MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: ATI Radeon HD 3650 AGP
     Manufacturer: ATI Technologies Inc.
        Chip type: ATI Radeon Graphics Processor AGP (0x9596)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_9596&SUBSYS_00281043&REV_00
   Display Memory: 512.0 MB
     Current Mode: 1920 x 1200 (32 bit) (60Hz)
          Monitor: BenQ G2400W (Digital)
  Monitor Max Res: 1920,1200
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6947 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 4/29/2009 05:17:04, 335872 bytes
      WHQL Logo'd: n/a
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 4/29/2009 06:30:44, 3643904 bytes
Device Identifier: {D7B71EE2-D6D6-11CF-D068-2220A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x9596
        SubSys ID: 0x00281043
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_A ModeWMV9_A
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: SB Live! Wave Device
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_0002&SUBSYS_80271102&REV_08
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: emu10k1m.sys
         Driver Version: 5.12.0001.3300 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 8/17/2001 15:19:26, 283904 bytes
            Other Files:
        Driver Provider: Microsoft
         HW Accel Level: Full
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: Yes
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run
Wmaker
Lentolaivue 34

Thank you for the Brewster HTC!

Offline comet61

  • Copper Member
  • **
  • Posts: 143
Re: Stuttering returns in patch 8
« Reply #8 on: August 28, 2009, 02:31:34 AM »
I just noticed for the first time that I am getting minor stuttering. A little annoying. Didn't have the problems in patch 6 or 7, but 8 has my game "off" a little.  :cry Will be messing with settings later and see what happens.
Comet61

666th Barbarians FG

Offline Wmaker

  • Platinum Member
  • ******
  • Posts: 5743
      • Lentolaivue 34 website
Re: Stuttering returns in patch 8
« Reply #9 on: September 10, 2009, 02:32:58 PM »
Is there any more patches to be expected for the latest release which might address this issue?

I still sometimes see small terrain objects which have unloaded textures. I don't know if it's related to this problem or not.

The only andvanced graphics option that I have on is the detailed terrain.

The patch 6 worked great on my end but now the game is at times almost unplayable for me. :(

Wmaker
Lentolaivue 34

Thank you for the Brewster HTC!

Offline Wmaker

  • Platinum Member
  • ******
  • Posts: 5743
      • Lentolaivue 34 website
Re: Stuttering returns in patch 8
« Reply #10 on: September 13, 2009, 06:38:55 PM »
Doh!

Sorry Pyro and the gang that I punted this thread up. I totally missed the "Patch 8 stutter questionnaire" -sticky you had posted on the 3rd. :o
Wmaker
Lentolaivue 34

Thank you for the Brewster HTC!