someone named pervert is thanking someone named badboy for a enjoyable night?
Before, when i used to log in and was a new map my Q was: Who won last map? It's like many peoples reading the sport news every day, watching their favorite team results. I like furballing but it's boring without some strategy involved, i can't play for score, we can't all 1000s of players become fighter aces, i can't play just to improve fighter skills like many are suggesting here. How can you promote fights/furballs without attacking enemy bases? Why would i attack enemy bases without capture intentions? Why should i have intentions to capture it ,if the maps have 200+ bases and it's almost impossible with present MA set up, needs 40% of both teams. Map reset more often would make the game more dynamic, more hot fights and suspense situations to win or avoid lossing,and less complains about boring maps stalled for weeks.Why should i waste 1 hour to bomb HQ ,City, factories if doesn't get involved in nothing,and gets resuped in 2 min. There's nothing left to fight for, unless you want to have your name on front page. I wish the map reset % would drop to 15-20% and have HQ damaged/destroyed involved in map reset,:bring back the old 4 steps damage set up for HQ, longer downtime to encourage players use long range bombers/missions and use the bombers for their strategic role. What for are all this long range bomber with formation option? bomb CV/gvs? Remember those huge HQ raids having 2 teams involved in a big fight, ... that's what makes memories, but unfortunately with this MA set up, they don't happen anymore. This game is a great invention, has a huge potential , but after the changes in last years, the game is like my toolsheder brain: it's using only small % of its capacity......... to offer entertainment for all the consumers, all style of players; the toolsheders lost the war.
Was messing around a bit. So instead of this sizeshould be this size
This is why they don't tell us what they're developing. lol