HT, I agree that most players probably don't understand the current zone system. But from their perspective (I assume) that it's very difficult to see any impact with the current system. For example, if a zone radar factory is down to 25%, and none of the radars are down at any fields within the zone, then there is no apparent effect, hence no real need to defend the radar factory. By only effecting the resupply time at damaged fields, the current system is very hard for the average player to see or appreciate.
Now, if for example the health of the radar factory effected the radar range for all fields within the zone, it would get a LOT more attention (i.e. defense) if it was attacked. This is just like some of Hammers suggestions. By changing the relationship of the factories to the tactical aspects of the game, they will produce a more immediate impact that all players would see and respond to, I believe.
This is just my SWAG at a list of how to change the strats impact. Each change would only effect the fields within that particular zone, and this is in addition to how they already impact resupply times.
- HQ- no change
- City- 100% down = 50% of airfield town ack down
- Ammo Factory- 100% down = no 1000lbs or 500lbs bombs, 50% down = no 1000lbs bombs
- AAA Factory- 100% down = 50% of all field ack is down
- Refinery- 100% down = 75% fuel and no DT's at all fields, 50% down = no DT's
- Radar Factory- 100% = 50% radar range for all fields, 50% down = 75% radar range