Author Topic: minimum aircraft sortie spawn delay for person/field  (Read 721 times)

Offline Rich46yo

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Re: minimum aircraft sortie spawn delay for person/field
« Reply #15 on: September 12, 2009, 07:25:15 PM »
All was good until mentions of IL2s or HO'ing cropped up.

I dont think its an idea whose time will ever come. You cant enforce behavior with rules whose only impact will be a negative one on those who dont deserve it. Those who HO will do so no matter how long they have to wait.

Any runstang or run-90 barreling into a runway , from 6K, at 600 mph, to shoot taxi'ing planes is going to get shot at by me no matter what angle I have to use. Or how long I have to wait.

To me nothing is dweebier then the runway/vulch specialist.

With FHs down what else are we supposed to upp? Bicycles?
"flying the aircraft of the Red Star"

Offline batch

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Re: minimum aircraft sortie spawn delay for person/field
« Reply #16 on: September 12, 2009, 10:15:21 PM »
Im trying to understand your perspective...... I just cant........ it seems your basic argument is that its dweebish for a person to lift off the runway of a capped/vulched field and use any means necessary to decrease the cap/vulch............

I submit to you that if there are 10 planes (which often is a lowball number) in a steady vulch pattern....... and a guy or 2 willing to try to up and defend............ then 1/2 on the runway vs 10 diving in to vulch should be able to use any means necessary as often as he wants to eliminate the vulchers........ his only other recourse would simply to be submit the fields loss and go to another base
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Offline guncrasher

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Re: minimum aircraft sortie spawn delay for person/field
« Reply #17 on: September 13, 2009, 02:39:31 AM »
All was good until mentions of IL2s or HO'ing cropped up.

I dont think its an idea whose time will ever come. You cant enforce behavior with rules whose only impact will be a negative one on those who dont deserve it. Those who HO will do so no matter how long they have to wait.

Any runstang or run-90 barreling into a runway , from 6K, at 600 mph, to shoot taxi'ing planes is going to get shot at by me no matter what angle I have to use. Or how long I have to wait.

To me nothing is dweebier then the runway/vulch specialist.

With FHs down what else are we supposed to upp? Bicycles?

x2. If a horde just bring fast planes where all they'rer gonna do is bnz then I'll ho u, because that's just about the only way i can stop you.  If that makes me a dweeb then at least I am a very well trained dweeb :).  then again same If i am part of the horde in a mission  I am gonna ho you then ram you If that will stop you from killing the goon or the troops and if that's the only way i can stop you.  also I'll ho whoever is just flying around with the only intention of picking people off and just dive away at the slightest danger.  I killed some guy in a 262 couple of weeks ago (got it on film, perfect ho) and he pm blaming me for ruining the game, he didnt understand that its people like him just flying around picking people off that is ruining the game.

If you really want to delay somebody is the people that use the rearm pad.  instead of the 30 seconds it takes to rearm make it 5 minutes bet that will stop the pickers from landing 10 to 20 kills, which is ridiculous.

semp


« Last Edit: September 13, 2009, 02:42:59 AM by guncrasher »
you dont want me to ho, dont point your plane at me.

Offline Stalwart

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Re: minimum aircraft sortie spawn delay for person/field
« Reply #18 on: September 13, 2009, 01:20:33 PM »
I think understand what all of you are saying.  Try to understand me.  The way you describe defending a base at any and all costs is kind of like how I view people playing Quake.  No consequences to death, just re-spawn and keep fighting.  If that's what Aces High is about, then I misread the community.

This idea is obviously dead.  I'm done here.

Offline Rich46yo

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Re: minimum aircraft sortie spawn delay for person/field
« Reply #19 on: September 13, 2009, 02:25:48 PM »
I think understand what all of you are saying.  Try to understand me.  The way you describe defending a base at any and all costs is kind of like how I view people playing Quake.  No consequences to death, just re-spawn and keep fighting.  If that's what Aces High is about, then I misread the community.

This idea is obviously dead.  I'm done here.

No thats ot what were saying, "tho Im glad your done". You cant seem to understand these, "other people are dweeb" threads are bound to fail. There isnt anyone here who said they dont play to win, or survive. I could easily say the same thing about the pick and run crowd tyou seem to belong to. Especially when your picking the runway...and the ack.

Believe me when defending Ive been HO'd, picked, rammed, Dweebed, far far more then I could do back in 10 lifetimes. You cant seem to get it thru your head that defenders dont do these things more then the offensive. If anything defenders do it less.

Put it this way. You get 20 guys together into a Mob and go into a nearby enemy base, heavy, at 6 to 8k. It takes time for the defense to organize but by that time you have most of the hangars down and have capped the base. Well if theres a 2 min wait to re'upp the game is over. Theres no chance to upp an effective defense, as even those who do hang around to re'upp will be doing so 1 at a time, as their time penalty allows. Allowing for easy picks off the runway.

Aww gee that sounds just swell doesnt it? :huh Frankly I would think a player whose AH history is all of 45 mins, and 2 kills/3 deaths wouldnt be calling anyone elses game style as "dweeby". Or "Quakey". :lol
"flying the aircraft of the Red Star"