Greetings to all allies and foe's. I'm three years in game now. Bought a new computer this past May with the following:
Asus M2N SLI socket AM2 motherboard / AMD phenom quad core 9550 2.21 Ghz / 500 GIG Maxtor SATA hard drive / 4 Gig OCZ platinum SLI ready dual channel PC 6400 DDR2 800 Mhz memory / 650 watt SLI power supply / two SLI BFGTech BFGE96512GTOCE overclocked 675 Mhz GeForce 9600 GT 512 MB 256 bit GDDR3 PCIE 2.0 X 16 HDCP ready vid-cards hooked together = 1 Gig dedicated memory. I know nothing about what this all means; a trusted friend put it all together for me.
I have turned off all the VISTA programs that Sir Skuzzy recomends in his stickied vista post.
It runs steady 45 (hoard) -60 (solo) FPS across the 3 monitors (matrox) 3840 X 1024 pixels.
I run the in game video settings at 1024 textures / anti aliasing set to "most" / "disable V-synch" is un-checked / max'ed out detail / 4 miles vis selected / all other options selected except the object self shadow, ..........which I just don't like.
I've done searches in these forums, experimented with different settings as listed below; but I'm just not smart enough to figure out the most optimum settings because the descriptive statements for these settings are foreign to me (read: I'm computer stupid)
Any help or good advise would be appreciated greatly:
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3D advanced image settings(selected) or let 3D application decide or use my preference emphasising quality / performance
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Under 3D advanced settings (program-for only aces high which is the only thing I use this computer for)
1) anisotropic filtering: application controlled / off / 2X / 4X / 8X(selected) / 16X
2) anti aliasing gamma correction: on(selected) / off
3) anti aliasing mode: override any application setting(selected) / off / application controlled / enhance application setting
4) anti aliasing setting: 2X / 4X(selected) / 8X / 8XQ / 16X / 16XQ
5) anti aliasing transparancy: off(selected) / multisample / supersample
6) conformal texture clamp: off / use open GL specification / use hardware(selected)
7) error reporting: on / off(selected)
8 ) extension limit: on / off(selected)
9) force mipmaps: none / bilinear(selected) / trilinear
10) max pre-rendered frames: zero through eight (eight selected)
11) multi display/mixed GPU acceleration: single display performance mode / compatability performance mode / mulitple display performance mode(selected) / or
single GPU multiple display performance mode
12) texture filtering anisotropic sample optimization: on(selected) / off
13) texture filtering quality: high quality / quality(selected) / performance / high performance
14) threaded optimization: on(selected) / off / auto
15) triple buffering: on / off(selected)
16) texture filtering anisotropic MIP filter optimization: on / off(selected)
17) vertical synch: use 3D application setting(selected) / force on / force off
Do any of you fine gentlemen (or skuzzy -LOL) see anything totally out of whack here???
V/R and <S>, LTARjink
