Dear Lazs,
I only agree with your last sentence. The ability to check what's happening in the other arenas and to communicate with the players in those arenas could be some kind of compromise between early/late war, day/night...
Unfortunately, I deeply disagree with the rest of your post (as usual): although I like the early and mid war planesets, I can't see where is the 'fun' to fight a spit with a hurricane or a zeke with a 109. First, because this is supposed to be a WWII flight simulator. For fantasy fights, there are some products like Crimson Skies. Second, because this prevents to get rid of the icons someday (how can you identify a friend from a foe then?). I know you like the long icon settings, but I think they make it too easy to keep sight of an opponent. I tried some fights in the arena you hate so much (CT...) without icons....well, it's damn hard to keep track of an opponent diving towards a forest or city background...meaning: it allows a slower plane to extend if his uber opponent doesn't stay close enough...no more rocket zoom climbs to fall back on a d2.0 lower con...Now this should suit you.
But the icons aren't the topic of this thread. You state that everybody would find the Allied/Axis planeset 'unfun and unfair'. I'm far from convinced.
Unfun: it's your opinion...
Unfair: grow up a bit...this isn't supposed to be fair. Fairness is for H2H. (Do you think that the players with 3-4 years experience are fair for the newbie who just signed in???). I don't mind to enter a fight against a better plane. I'll try to do my best anyway, and if I win, it's very rewarding...Btw, I'll tell you something really hush-hush: dieing isn't important here. It doesn't hurt. You can respawn immediately. You won't lose points. Maybe it will bruise your ego a bit, but with maturity you'll overcome it.....
Again, when the Allied/Axis Arena was launched in WarBirds, it became the main arena within days. (Of course, if you only fly the same plane model, it can get boring pretty quickly...but you would be limiting yourself then...)
My explanations for the lack of success of the CT are:
-no strat at all: self explaining
-no AWACS dar dots: people tend to be lazy. You, me, everybody seeks from time to time the eazy way. I understand that someone who discovered online flying with AH wouldn't like to lose the big help (~crutch) within the airborne dar dots. Coming from WB myself, it was easier for me. But once again, this debate belongs to another thread.
My point is: I believe the majority would prefer an Axis/Allied planeset. The WB experience convinced me. Period. Case closed.
This being said, I don't really care if the MA evolves into your vision of WWII flight sim, as long as HTC adapt the CT to 1.08 and insert a strat system into it. In the MA, you can get rid of the clouds, dogfight in canyons, chase each other in tunnels, pick up power-ups floating in mid air, that's not my business anymore...
The Rolling Perk Set used in CT (different from the one proposed here) worked just fine and gave us good matchups too!
2 last remarks:
1)
Tour 18: 100% of your kills and 100% of your deaths happened while you flew F4U-1C&D
Tour 19: 97% of your kills and 95% of your deaths happened while you flew F4U-1C&D
Tour 20: 100% of your kills and 100% of your deaths happened while you flew F4U-1C&D
Tour 21: 94% of your kills and 90% of your deaths happened while you flew F4U-1,-1C&D,-4
For someone who yells so loud for variety, you don't seem to make a big use of the whole planeset available here...Why should others do otherwise?
2)
If you feel entitled to call someone who doesn't cheat nor bend the rules of a game a 'dipshit', it is kinda revelating of you character...
This post was edited to correct my lousy english...
[ 10-20-2001: Message edited by: deSelys ]