Betown said:
In my opinon, you drop a nice big 75mm panzer shell on a Hanger and it goes BOOM. It's unusable. Period.
Not so. As Pongo correctly stated, a 75mm shell is nothing compared to even a small bomb. Therefore, it should never be much of a threat to any big buildings like hangars, especially if the hangars are presumed to have a metal girder skeleton. Hell, even 155mm would have trouble with that.
OTOH, a few rounds of 75mm HE should do wonders on flimsy wooden buildings like barracks and the tower. Tanks should also wreak havoc on field acks, killing them with ease and being relatively immune from damage by them except for 88s. The radar antenna should also be an easy tank target. Possibly fuel tanks as well, unless they are assumed to have thick dirt revetments around them to keep out ground-level fire. Ammo bunkers and the map room should be totally immune to tank fire unless the shot comes right down the doorway.
I think that puting tanks in this game was a pretty lame idea if you don't have a role for them. And at the moment, we don't.
True enough, as long as tanks are highly vulnerable to light field acks. Fix that and tanks have an important role in a combined arms attack on an airfield. They come in, de-ack the field, and take out the radar, opening the door for jabos to take out the hangars with much less risk of ground fire and interception. They vulch planes trying to use the spawn spots to help keep the skies safe for their jabo and C47 co-conspirators.
With the introduction of trains and such in 1.08, tanks may also have an important role disrupting enemy supply lines.