Author Topic: Gotta Get Shader Power  (Read 1006 times)

Offline MrRiplEy[H]

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Re: Gotta Get Shader Power
« Reply #15 on: September 14, 2009, 03:21:45 PM »
ATI 4890 is one of the best bang for buck cards at the moment. Q4 ATI promises to bring a new line of graphics cards that will bring next generation performance for a fraction of Nvidia cost. They've done it before and I don't doubt they will again.
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Offline Pudgie

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Re: Gotta Get Shader Power
« Reply #16 on: October 10, 2009, 08:24:49 PM »
All good points made on this subject...................... ...........................

The bottom line of this business:

Price per performance ratio.

This works in different ways guys.

The route that AMD/ATI is taking is a very good route.....it's geared for mostly mainstream consumers AND those enthuiasists who also value costs....the have my cake & eat it too folks. Nothing wrong w/ that at all.

Nvidia has taken the 2nd route in most all instances & it has worked very well for them:

Build the fastest, most powerful product out there & you can command the cost/price for it because there will be no lack of demand for it because nothing can compete with it. When the competition catches up w/ you, unveil another product to reestablish your position. This approach also works as long as parity is not achieved in the genre because most enthuiasists simply want the best they can get their hands on & costs are not a showstopper. Notice I said enthuiasists--not mainstream. There is a difference. Just ask Intel.

This is exactly what Nvidia is doing w/ Fermi-& the gamers will get the benefit of it. Nvidia is in no hurry.

This current phase between ATI & Nvidia is nothing new. 8-10 years back the same situation presented itself w/ the ATI 9700, 9800, X800 series. What happened after that? Just because the name changed from ATI to AMD/ATI upped the anti in the game but the game didn't change at all. Same o same o.

History has a funny way of repeating itself.

IMHO, Nvidia's focus has indeed shifted...................... .....toward taking on Intel.

This is my 2 cents on this discussion.  I'll let y'all know how the GTX295 works out!

 :D

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Offline Chalenge

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Re: Gotta Get Shader Power
« Reply #17 on: October 10, 2009, 08:56:53 PM »
Best bang for buck? Can you run SLI? Two 9800s in SLI will do everything a single (or dual) 295 can do in AHII. Two 8800 GTS in SLI will do everything except the highest shadow size. Two of them will cost a little more than a single ATI 4890 and you will never see a difference between them in AH. There are games that the ATI does better in and the same can be said for the 9800s. If you play FSX or NFS:Shift for instance I would stick to the 9800s and games like Assassins Creed II probably the opposite.

(better late than never)
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Offline Krusty

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Re: Gotta Get Shader Power
« Reply #18 on: October 10, 2009, 10:02:11 PM »
There's a difference between a game using shaders (subroutines to add in shades, bumps, etc, based off of mathematical algorithms) and video cards that have "processors" -- the two are not correlary.

Meaning:

Just because AH uses "shaders" (for detail in-game) you don't need to upgrade to a vid card with higher processors.

Video cards used to have a certain way of doing things, they had the pipelines from the memory to the GPU and back, and a set number of shader processors. Then they rethought everything, and with the newer generation of video cards (from the Ge8800s and up) have a set number of "generic" processors that can be used for textures, shaders, whatever the GPU calls for at any given moment, rather than having pre-specified functions.

So you see, the 2 aren't really linked, other than the vid cards with more onboard processing units will be able to do more work, faster.

AH runs on relatively low video requirements. If you have ANY card in the latest generation (like your GTX260) AH will run maxed for many years to come without any problems.

Offline Chalenge

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Re: Gotta Get Shader Power
« Reply #19 on: October 11, 2009, 01:05:42 AM »
Just to put another stroke on this: Two 9800 GTX/GX2s in SLI will outperform that 260 hands down but in AHII even a single 9800 GX2 out performs the 260. The 295 is overkill and two 295s use more juice (power) but deliver nothing extra for AHII. The question becomes what do you need the extra horsepower for?
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Offline TheZohan

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Re: Gotta Get Shader Power
« Reply #20 on: October 11, 2009, 12:05:12 PM »
the 4850 has 800 shaders

Offline Skuzzy

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Re: Gotta Get Shader Power
« Reply #21 on: October 11, 2009, 12:53:23 PM »
800 streams, not shaders.
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Offline TheZohan

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Re: Gotta Get Shader Power
« Reply #22 on: October 11, 2009, 03:16:20 PM »
my bad, its seems most people are calling them shaders, how many shaders does the 4850 have.. seems ati site does say just says streams