Author Topic: Kamikaze  (Read 2437 times)

Offline 100goon

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Re: Kamikaze
« Reply #45 on: September 27, 2009, 04:35:36 PM »
If they were to implement Kamikaze attacks in FSO you can bet that any squad assigned such a mission is going to raise hell about it. It's frustrating enough getting a suicidal assignment or being slaughtered 15 minutes into the frame. Being assigned specifically to a one-way trip in a single-life event is only going to piss people off.

Kamikaze attacks have NO place in scenarios.


not all fso's are one life, well they are but, one of the more recent ones, the betty's had 2 lifes, give 1 squad kam duty, then but them in somen else at t+60-T+70
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Offline Speed55

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Re: Kamikaze
« Reply #46 on: September 27, 2009, 05:19:51 PM »
Well, if it were 25 to 75 (maybe non returnable)  bomber perks to allow zekes to do a set amount of damage to objects would it have a major negative impact on the game?

It might be fun to have a different type of mission to join or defend against.

The zekes need are a major plane that needs to be remodeled anyway, so maybe they could add the kamikaze to the perked ord system somehow. 

I'm not saying it's a priority, don't get me wrong, but the idea should be kept on the back burner.
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Offline Raptor

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Re: Kamikaze
« Reply #47 on: September 27, 2009, 08:48:39 PM »
They already have kamikazi's, just drop bombs 2 seconds from impact and voila

Offline 100goon

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Re: Kamikaze
« Reply #48 on: September 27, 2009, 09:53:48 PM »
but see then only the bombs do damage, they want the planes and fuel load to be taken into account
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Offline Saxman

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Re: Kamikaze
« Reply #49 on: September 27, 2009, 10:05:13 PM »
Which is exactly why it shouldn't. Enough guys already bomb and bail. This will just exacerbate the problem.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline 100goon

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Re: Kamikaze
« Reply #50 on: September 27, 2009, 10:06:45 PM »
heres what i say, in sea where needed alow { i think i mis spelt that } it but in ma no
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Offline Saxman

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Re: Kamikaze
« Reply #51 on: September 27, 2009, 10:11:05 PM »
And again, there's nowhere in SEA it's legitimately needed anyway, so there's NO POINT TO IT.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline 100goon

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Re: Kamikaze
« Reply #52 on: September 27, 2009, 10:13:19 PM »
quadalcanal?marianas turkey shoot? weve done these and others before, but  the kam. was a keep componet in the japanese aresnal. just like project aphordite wouldve if it didnt get scraped by the us
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Offline Squire

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Re: Kamikaze
« Reply #53 on: September 27, 2009, 10:47:16 PM »
I would like much more to see a G4M Betty and a Ki-43 than any Kamikaze plane, and I design FSOs. In any case HTC will never model it. I guarantee you that, but hey its a "wishlist" forum. 
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Offline Saxman

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Re: Kamikaze
« Reply #54 on: September 27, 2009, 11:57:02 PM »
quadalcanal?marianas turkey shoot? weve done these and others before, but  the kam. was a keep componet in the japanese aresnal. just like project aphordite wouldve if it didnt get scraped by the us

The kamikaze was ONE component that featured into a handful of battles at the very end of the war. There were no organized kamikazes at Guadalcanal or the Turkey Shoot. There were only about 4000 individual kamikaze aircraft flown throughout the war TOTAL, an insignificant FRACTION of the total number of conventional sorties flown by Japanese aircraft throughout the war. A significant percentage of them were blasted out of the air by air defenses before they even got in spitting distance of their targets.

There is NO PLACE for kamikazes in the game. Anywhere. Period. It was a small and insignificant part of the war whose actual significance has been GROSSLY OVER-EXAGGERATED by the media.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline RaptorL

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Re: Kamikaze
« Reply #55 on: September 28, 2009, 05:33:07 PM »
eh. Whatever its a wish idea that i thought was interesting. And thanks for the soft blow Squire.

Offline OOZ662

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Re: Kamikaze
« Reply #56 on: September 28, 2009, 05:45:41 PM »
They already have kamikazi's, just drop bombs 2 seconds from impact and voila

Not unless you're traveling 1000 feet in two seconds...and even then, you'll probably miss.

-1 on this idea, as well.
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Offline guncrasher

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Re: Kamikaze
« Reply #57 on: September 30, 2009, 02:13:59 AM »


There is NO PLACE for kamikazes in the game. Anywhere. Period. It was a small and insignificant part of the war whose actual significance has been GROSSLY OVER-EXAGGERATED by the media.

I don't think there was a liberal media back then.  I had 2 grandpas that fought in the pacific.  one in a destroyer and one as a pilot. they both saw the raids first hand and I dont think it was an exaggeration.  4k planes is also not an insignificant amount, 4k lancasters were destroyed in the war, not the same but still.

only reason they failed was due to the fact that most pilots could barely fly and they used mostly obsolete planes, not saying that the navy didnt do its best to help them get their permanent wings.   


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Offline RaptorL

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Re: Kamikaze
« Reply #58 on: October 08, 2009, 12:29:32 PM »
I don't think there was a liberal media back then.  I had 2 grandpas that fought in the pacific.  one in a destroyer and one as a pilot. they both saw the raids first hand and I dont think it was an exaggeration.  4k planes is also not an insignificant amount, 4k lancasters were destroyed in the war, not the same but still.

only reason they failed was due to the fact that most pilots could barely fly and they used mostly obsolete planes, not saying that the navy didnt do its best to help them get their permanent wings.  


semp

I like your post. So hears the idea put together from all the other inputs. The ability to perform a Kamikaze attack will only be implemented in FSO, or Snap Shots. Their will be a tech nition, or a high ranking gamer or whoever in charge of putting together the Kamikaze squad by sending out messages in the arena for volunteer's from the country playing as the Japanese. Those who volunteer will not be able to play the game until tomorrow. <--- (optional) The point of the target hit will counted half of its usual value. And I draw a blank on what else could be done. Thoughts or comments?

And remember, This doesn't have to be put in first. This is just an idea that can be put in later.
« Last Edit: October 08, 2009, 12:32:17 PM by RaptorL »