To keep the present incentives and limitations while encouraging newbies and not-so-successfuls, how about retaining the present perk system AND giving EVERYONE one free use of each perk plane per tour until that plane is shot down or destroyed?
Or maybe one each free perk plane per week? Either option should preserve the present balancing while allowing every loyal member no matter what skill level to experience all the aircraft on line at least on a limited basis.
It probably won't take much time at all until the free perks are used up. Meanwhile,the overall balance remains reasonable and we all get more practice flying and defending against the ubers of the uber.
As many have said, under the present restrictions we rarely see ubers. And they make SUCH great targets when they appear.
As skill levels increase, people get more satisfaction not only in fighting with, but sometimes just surviving in, lesser machines. What is more satisfying than killing an uber with, say, a 202?
If it's too much a scoring hassle that would divert attention from developing 1.08 and other improvements, forget it. But if reasonably doable, might be worth consideration as a good compromise to satisfy most people and further enhance this most fabulous game.