Author Topic: What will it look like in the Red Storm scenario?  (Read 986 times)

Offline Brooke

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Re: What will it look like in the Red Storm scenario?
« Reply #15 on: October 14, 2009, 02:14:48 AM »
The problem is that updating a terrain can be a big job (bigger than we think, as Dux is on it, a master terrain guy, and he says it's being a pain).  So that alone has to be done, and that's just for dealing with rhinesum.  Once rhinesum is done, it is used as the basis to make rhinewin, so winter tiles then need to be made.  Once you add in that people also would have to design winter skins for every ground vehicle, skins that have to be approved then put into the terrain, all of that work together takes it well outside the realm of what can be done in the time available.

Offline Larry

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Re: What will it look like in the Red Storm scenario?
« Reply #16 on: October 14, 2009, 03:19:52 AM »
Brooke when ever you guys start remaking terrains and need specific skins for them shoot me a PM. If I have time I would love to help out, and I'm sure other skinners would also love to help out.


Right now I'm slowly working on a winter terrain that will, hopfully, be used in the AvA and SEA and I'm going to build some winter default skins into the map, so no one can use that 'disable other peoples skins' to have an advantage while GVing.
Once known as ''TrueKill''.
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Offline Brooke

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Re: What will it look like in the Red Storm scenario?
« Reply #17 on: October 14, 2009, 02:25:18 PM »
Thanks, Larry.  Yep, that's one of the issues folks were worried about even if the skins were available by option -- that folks could turn them off and gain an advantage.