Author Topic: DPC Latency and CH Products  (Read 901 times)

Offline llama

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Re: DPC Latency and CH Products
« Reply #15 on: October 20, 2009, 07:41:59 PM »

I thought I was helping people chalenge and llama. Guess you guys are the big sticks in this rice bowl. I've wondered why over the years players are not directed to very simple to use free tools that will show them much of whats running in their sysjtems stacks and won't damage those systems in the process. Sysinternals has quite a large number of them and MS support usualy directs their contracts to download them to assist in basic debug and problem solveing.

I think you've misunderstood me.

Your initial and subsequent posts talk about DPC Latency, but there is no mention of any actual problems with your system performance, during gaming or otherwise. None. Instead, you're concerned about why your system idle is 4% instead of 0%.

This is not what I would consider a problem worth spending any time or brain cells on. Despite my very high hourly rate at solving computer problems, and despite the relative wealth of a lot of my clients, if any one of them asked me to look at their computers that were acting fine in every way but had a high DPC latency, I would advise them not to worry about it and not waste the money or time, and let's instead figure out why the network scanner isn't working on all the computers...

I'm all for solving problems with free tools and knowledge. But they should be actual problems.

If there's a guy here with slow framerates, 91 background processes running, and a high DPC latency, I'm going to be directing my efforts and reducing background processes first, and if the game acts good, then I'm done. If the game still acts poorly, let's start looking at the USB subsystem.

So if you please, can you report back if you are noticing any playability changes when swapping the CH gear with the Saitek gear?

-Llama




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