I know what you mean. I too am sick of the raw plane vs plane action, with very little human element added.
I think you need to consider it the other way, Clone. Raw plane vs. plane action provides
more human element to this game, not less.
Imagine: two pilots merge, both in the same plane. Neither virtual character has any advantage over the other; it is raw plane vs. plane. This fight will be decided entirely by a
human element, i.e. who is more skilled sitting at their computer.
I'd much much rather have that human element come into play than the RPG element bagrat is asking for, where two planes merge, one is a Level 9 Jagdflieger with G force invinicibility boost spell on, and the other doesn't have a wizard spell on. To me, that's not human element, that's pure RPG fiction. There are lots of sorcery games for that, and for me what makes AH so special is the fact that there is none of that.
Fights in AH
are decided entirely by the human element. Just a different way to consider it <S>