Author Topic: Pilot Kill firsthand visual  (Read 1071 times)

Offline oboe

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Pilot Kill firsthand visual
« on: November 15, 2012, 10:49:37 AM »
Rob's post, amusing as it is - did remind me of something similiar I had been thinking about.    As a pilot who get's PK'd a fair share of times, I'd like to remain in the cockpit an instant longer - I'd like to see the explosion or the hit sprites light up the cockpit before I die.  I find the insta-transport back to the tower a little jarring.  Just an instant longer in the cockpit to witness the destruction followed by a rapid blackout or redout - and then, on to the tower.   I'm not trying to be bloodthirsty I just think it would add a little bit more continuity in the game.


Can anyone remember now how it was handled in WarBirds?  I think though you were transported to an external view where you watched your plane crash, and then got a "you have been killed" screen with music?  Something like that?


Offline tunnelrat

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Re: Pilot Kill firsthand visual
« Reply #1 on: November 15, 2012, 10:54:38 AM »
Rob's post, amusing as it is - did remind me of something similiar I had been thinking about.    As a pilot who get's PK'd a fair share of times, I'd like to remain in the cockpit an instant longer - I'd like to see the explosion or the hit sprites light up the cockpit before I die.  I find the insta-transport back to the tower a little jarring.  Just an instant longer in the cockpit to witness the destruction followed by a rapid blackout or redout - and then, on to the tower.   I'm not trying to be bloodthirsty I just think it would add a little bit more continuity in the game.


Can anyone remember now how it was handled in WarBirds?  I think though you were transported to an external view where you watched your plane crash, and then got a "you have been killed" screen with music?  Something like that?



I think if it went into chase cam view on your plane, that would be pretty cool... chase cam and black and white fade out...
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Offline smoe

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Re: Pilot Kill firsthand visual
« Reply #2 on: November 15, 2012, 04:33:32 PM »
Some of the shootem up games will change the view to show who or what killed ya. The game Doom comes to mind as an example.

Offline MrKrabs

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Re: Pilot Kill firsthand visual
« Reply #3 on: November 15, 2012, 05:32:28 PM »
Graphic wise would be cool... But I can see myself discoing everytime from it...
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Offline Ack-Ack

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Re: Pilot Kill firsthand visual
« Reply #4 on: November 15, 2012, 05:39:23 PM »
Can anyone remember now how it was handled in WarBirds?  I think though you were transported to an external view where you watched your plane crash, and then got a "you have been killed" screen with music?  Something like that?

I think that's how it was in WB.

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Offline USRanger

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Re: Pilot Kill firsthand visual
« Reply #5 on: November 15, 2012, 09:40:45 PM »
This would be much better than the instant teleport to tower. :aok

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Offline Rob52240

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Re: Pilot Kill firsthand visual
« Reply #6 on: November 15, 2012, 11:05:09 PM »
Red mist first.
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Offline Tilt

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Re: Pilot Kill firsthand visual
« Reply #7 on: November 16, 2012, 07:07:00 AM »
Could be a clipboard setup thing....... Basically a slider re how many secs your ghost remains in place before you wake up in tower.
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Offline guncrasher

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Re: Pilot Kill firsthand visual
« Reply #8 on: November 16, 2012, 09:24:23 PM »
spending extra time looking at your plane/tank explode would mean more time waiting to get up in a new ride to defend/attack whichever you are trying to do.



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Offline Tinkles

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Re: Pilot Kill firsthand visual
« Reply #9 on: November 17, 2012, 02:43:49 PM »
spending extra time looking at your plane/tank explode would mean more time waiting to get up in a new ride to defend/attack whichever you are trying to do.



midway
[/quote

However, it would be more rewarding for me to see myself blow up or see my plane go down; then just "Die and pop back in tower".  

The only thing I would add to this effect, is having the ability to "bail" out of it. In other games (sigh at COD reference), in a killcam you are able to see your death, or you can "skip" it.  We should have that option here. I can either see my plane fall "gracefully" to the earth, or I could just 'skip' and go back to tower. Either way the plane falls the same, and the kill is still awarded to my killer. Either way, both parties are happy.

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Offline SectorNine50

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Re: Pilot Kill firsthand visual
« Reply #10 on: November 20, 2012, 12:06:21 PM »
Some of the shootem up games will change the view to show who or what killed ya. The game Doom comes to mind as an example.

Hey, that'd be kind of cool.  If you get killed, it could show the plane that kill you from the front quarter of the plane, or something.  It's always fun to watch a teammate pick of the guy that just picked you off, anyway.
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Offline Hazard69

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Re: Pilot Kill firsthand visual
« Reply #11 on: November 21, 2012, 07:59:54 AM »
Hey, that'd be kind of cool.  If you get killed, it could show the plane that kill you from the front quarter of the plane, or something.  It's always fun to watch a teammate pick of the guy that just picked you off, anyway.

Hows about a insta-action replay, to see the shot that killed you from the enemy planes point of view?  :devil  And yes I know I can already do this with the film viewer. :P
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Offline Eric19

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Re: Pilot Kill firsthand visual
« Reply #12 on: November 21, 2012, 09:01:31 AM »
Hows about a insta-action replay, to see the shot that killed you from the enemy planes point of view?  :devil  And yes I know I can already do this with the film viewer. :P
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Offline phatzo

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Re: Pilot Kill firsthand visual
« Reply #13 on: November 22, 2012, 05:40:32 PM »
Hey, that'd be kind of cool.  If you get killed, it could show the plane that kill you from the front quarter of the plane, or something.  It's always fun to watch a teammate pick of the guy that just picked you off, anyway.
for this to work it would have to show the person who last damaged you, not necessarily the person who gets the kill.
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Offline F77

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Re: Pilot Kill firsthand visual
« Reply #14 on: November 30, 2012, 09:00:18 AM »
A MUD I played a lot came up with the message...

"Oh dear.  You died.  Better luck next time!"