Author Topic: Destructable Re-Arm Pads  (Read 1256 times)

Offline BnZs

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Re: Destructable Re-Arm Pads
« Reply #30 on: October 28, 2009, 12:36:17 PM »
I think this would be a great additionf or the following reasons:

  :aok It would make supression of bases more easy, by show of hands how many of you have had your mission thwarted by that extra wirble/osti that snuck to the re-arm pad and killed your troops?


Any enemy who manages to do this after the bold bashers of buildings have raped the town and keep the fight going has my salute, as does anybody on any side defending their runway with a flak so that their countrymen may at least have a chance to make it into dogfighting rather than a runway strafing contest.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Stalwart

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Re: Destructable Re-Arm Pads
« Reply #31 on: October 29, 2009, 03:56:23 AM »
Seems to me EVERYTHING on a base should be vulnerable.  I vaguely recall there are technical reasons why some structures are indestructible.  IMHO, which admittedly counts for naught, those indestructible structures should be underground or otherwise hidden.

Offline Flipperk

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Re: Destructable Re-Arm Pads
« Reply #32 on: October 29, 2009, 02:53:52 PM »
Base grabbing can be done in less time than it takes to rearm a GV and then the GV still has to drive at least as far as gun range of the town.

So no I dont see the substance of your argument at all.  :rolleyes:


With this comment it should present no problem at all to anyone, and therefore the wish is valid. There is a TON of destructables that are worthless in game as well as planes, so why not add this one in?


Also base grabbing can be done in less time, but more often than not it doesn't and a single base capture can last for hours.


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