Author Topic: CraterMA revisited  (Read 8463 times)

Offline Kazaa

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Re: CraterMA revisited
« Reply #15 on: November 08, 2009, 08:15:28 AM »
HiTech, can we please get this map in game!!!! :aok

Greebo is one talented bloke!



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Offline ebfd11

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Re: CraterMA revisited
« Reply #16 on: November 09, 2009, 11:22:13 AM »
+1 what Kazza said
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Offline Kazaa

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Re: CraterMA revisited
« Reply #17 on: November 29, 2009, 01:50:35 AM »
I've been looking around the map, it's fantastic and very realistic!



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Offline JonDoe999

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Re: CraterMA revisited
« Reply #18 on: December 01, 2009, 08:25:02 AM »
IT IS AWESOME!!! :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :salute
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Offline ink

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Re: CraterMA revisited
« Reply #19 on: December 01, 2009, 09:05:03 AM »
yup awesome Map, they should hire your butt!!!!!  :aok :rock :rock :rock :salute

Offline Kazaa

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Re: CraterMA revisited
« Reply #20 on: December 01, 2009, 10:10:42 AM »
yup awesome Map, they should hire your butt!!!!!  :aok :rock :rock :rock :salute

+1. We could sure use a few more maps in AH2.



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Offline Greebo

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Re: CraterMA revisited
« Reply #21 on: December 05, 2009, 01:49:23 AM »
Thanks guys, glad you like it so much. Hopefully the new version of AH means we will soon have a new TE that will let me add the new cities to this map so I can then submit it.

Offline Kazaa

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Re: CraterMA revisited
« Reply #22 on: December 05, 2009, 09:50:59 AM »
Thanks guys, glad you like it so much. Hopefully the new version of AH means we will soon have a new TE that will let me add the new cities to this map so I can then submit it.

Drewl, I will love you long time if you could do that!



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Offline Spikes

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Re: CraterMA revisited
« Reply #23 on: December 07, 2009, 02:50:32 PM »
Greebo NEVER ceases to amaze!
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Offline Kazaa

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Re: CraterMA revisited
« Reply #24 on: December 10, 2009, 08:55:25 AM »
I can't wait to see what you come up with Greebo.

I think a city around the ports would be a good idea.



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Offline Greebo

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Re: CraterMA revisited
« Reply #25 on: December 10, 2009, 10:24:33 AM »
I've put the cities near the centre of each country's triangle of uncapturable fields so they should always have plenty of protection. There is only one capturable field near to each city (A18/A28/A38), so these should see a lot more action in this setup. HT said he doesn't want spawns into the new city so I'll spawn to the HQ from each of the nearest coastal V bases.

Once I have altered the arena map I'll repost the terrain here.

Offline OOZ662

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Re: CraterMA revisited
« Reply #26 on: December 10, 2009, 11:55:41 AM »
HT said he doesn't want spawns into the new city

:cry
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Offline Kazaa

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Re: CraterMA revisited
« Reply #27 on: December 10, 2009, 12:41:01 PM »
Greebo,

Will you be putting no strat cities into your map, just for eye candy purposes? HiTech said this would be possible! :x :x
« Last Edit: December 10, 2009, 12:43:09 PM by Kazaa »



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Offline Greebo

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Re: CraterMA revisited
« Reply #28 on: December 10, 2009, 01:00:10 PM »
I am going to look at replacing the current tank town setup but I want to get all the strat stuff done first. Using small blocks of the big city may be possible assuming they don't all have flak towers. I'd particularly like to use the sections that have bridges across a river. These could also be used to seperate a spawn point from its target field, you'd have to cross the bridges to get to the field.

Offline mechanic

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Re: CraterMA revisited
« Reply #29 on: December 10, 2009, 01:23:32 PM »
excelent work sir!
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