Author Topic: Development screenshots of new city.  (Read 13491 times)

Offline Flipperk

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Re: Development screenshots of new city.
« Reply #15 on: October 29, 2009, 03:16:54 PM »
Sweet?

How will this damage frame rates?



actually since the buildings take less rendering than trees, it will increase your FPS by a stagering 10%!!   :x
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Offline Pongo

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Re: Development screenshots of new city.
« Reply #16 on: October 29, 2009, 03:20:05 PM »
All of those subdivisions hare drivable in GVs?
Will there be vehicle bases to secure these towns?
Are those VBs sneakable?
I know lots of questions.
Looks fantastic, probably a few to many cars in the parking lot for a 1944 city unless you are doing the Boeing plant in Seattle.

Offline crazyivan

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Re: Development screenshots of new city.
« Reply #17 on: October 29, 2009, 03:21:36 PM »
Oh..mah...lawd...bombergasm.
Look Ma, no bomb sight! :D  My second thought was urban tank battles in the SEA. :x
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Offline Latrobe

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Re: Development screenshots of new city.
« Reply #18 on: October 29, 2009, 03:22:04 PM »
Can't wait!! A whole city to bomb!!!!

Offline waystin2

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Re: Development screenshots of new city.
« Reply #19 on: October 29, 2009, 03:23:30 PM »
Simply beautiful looking.... :aok
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Offline Void

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Re: Development screenshots of new city.
« Reply #20 on: October 29, 2009, 03:25:06 PM »
WAHOOOO! :D :O :rock :x :banana:
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Offline Krusty

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Re: Development screenshots of new city.
« Reply #21 on: October 29, 2009, 03:26:14 PM »
What difference does it make, you can't hit anything anyway :old:

But I do enjoy trying!  :banana:


Not all the city is bomb-able, the city center is, but the surrounding houses are not.
The factory complexes are located on the out side of the city which is about an 8 mile radius.

The change to the strat system will be that on small maps, each country will have 1 city. And it will always efect that country like the system did before the zone changes.

On large maps each country will have 2 city locations, but only 1 will be active. When the front fields are captured the factory complexes and city will be moved back to the rear as Russia did during the war.

Very cool. Will it be tied to a single, or a number of, zone bases, like the current strat system? Lose the base, and the strat toggles to the rear city?

Offline Plazus

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Re: Development screenshots of new city.
« Reply #22 on: October 29, 2009, 03:29:06 PM »
This would be great! Id like to see an addtional city like this put in the tank town maps. For extra immersion, throw in a map room so the countries can compete in capturing it. The captured city can then add benefits (ammo, fuel, troops, ord) to the nearby bases at the tank town island location. Just my two cents.
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Offline BaldEagl

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Re: Development screenshots of new city.
« Reply #23 on: October 29, 2009, 03:29:09 PM »
 :aok
I edit a lot of my posts.  Get used to it.

Offline Pyro

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Re: Development screenshots of new city.
« Reply #24 on: October 29, 2009, 03:37:16 PM »
It shouldn't be a frame rate hitter.  In initial testing it actually runs faster than the standard terrain.  The cost of that speed is that not every building will be an individual bombable object.  Just the factory strat targets.  City strat targets are destroyed in blocks.  The rest is filler designed for speed.

Offline jay

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Re: Development screenshots of new city.
« Reply #25 on: October 29, 2009, 03:45:45 PM »
i dont like change lol but seriously i cant think of anything to say  :headscratch: (either because im to happy or disapointed)
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Offline Pongo

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Re: Development screenshots of new city.
« Reply #26 on: October 29, 2009, 03:46:23 PM »
But will still be a 3d object on the ground that has to be driven or flown arround?

Offline Yossarian

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Re: Development screenshots of new city.
« Reply #27 on: October 29, 2009, 03:48:15 PM »
i dont like change lol but seriously i cant think of anything to say  :headscratch: (either because im to happy or disapointed)

Point of order: you just did think of something to say, as evidenced by your post  :D :P


Awesome work HTC!!!  It looks brilliant, and like it'll be loads of fun too!
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Offline Little Dragon

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Re: Development screenshots of new city.
« Reply #28 on: October 29, 2009, 03:51:42 PM »
It will definitely be interesting. Looks great, Kudos HTC  <S>

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Offline danny37

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Re: Development screenshots of new city.
« Reply #29 on: October 29, 2009, 03:53:58 PM »
It shouldn't be a frame rate hitter.  In initial testing it actually runs faster than the standard terrain.  The cost of that speed is that not every building will be an individual bombable object.  Just the factory strat targets.  City strat targets are destroyed in blocks.  The rest is filler designed for speed.
that may be so for very high end PCs,but older or lower end ones may take fps loss,i have a terrain ive been working on where i added a huge city like that in tank town
and had to delete most of it cause of the fps loss,i have since upgraded my vid card and havent tried it since then but im guessing that alot of peeps will have a big difference in fps,especially if theres gonna be puffy ack as well.