Author Topic: Changes to Chat and addition of Scouting  (Read 538 times)

Offline Knite

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Changes to Chat and addition of Scouting
« on: November 02, 2009, 08:29:46 AM »
Hello HTC and all.

Had a couple of ideas that are tied in together somewhat that I thought might be really useful and enhance the game.

#1. Changes to the chat screens. Right now, we've got one "text buffer" and one "text typer/radio tuner" screen in the game. What I propose is that the "text typer" screen be reconfigured to another "text buffer". Then, we can set each text buffer separately to whatever channels we want, such as the "primary" buffer being for 200, country, region, and "secondary" for squad, tuned, and "scouting" (which I'll describe later and is non-typeable). It would help sort the fluff from the organizational. How to type? Easy. Use the / key with a modifier (shift, ctrl, alt) as before to type in primary text buffer, with the "input" box being overlayed on top of the buffer box, and the \ key with a modifier to type in the secondary text buffer with input box being overlayed on that. That would ALSO allow us to increase the number of available radio channels if desired. HOWEVER, for simplification, this should not change the 2 VOX setup we have now (range/channel).
I really think this would be a good addition as it would not only allow better "instant recognition" of what you are looking at, but also increase the information you can get (for instance, I rarely have squad channel tuned becuase I just don't have the space for that AND "channel" tune, plus 200, 2, and 3).


#2. "Scouting". I propose that there is a new hotkey called "Enemy Spotted" (controller/HOTAS mappable of course). It's function would be similar to the "check 6" hotkey, in that you would have to be in visible range of the enemy target. By hitting the "enemy spotted" hotkey, a semi-transparent circle gets put on the Clipboard with a number next to it as approximate Alt in 5k increments, as well as a count of "one, few, many" indicating the # of enemy spotted. The clipboard icon would only last approximately 60 seconds, and only 1 "enemy spotted" call would be recognized by the game per subsector (i.e. 15,4,1 and 15,4,2 would both show, but 2 in 15,4,1 would only show once). This ALSO automatically would put a line in the text buffer on the "scouting" channel (separate channels for each chess piece of course) stating the Keypad location, approximate Alt, and one, few, many just like the clipboard icon. I know that the "dar bar" kind of stands in for ground spotters, but the dar bar only gives indication of approximate # of aircraft. It does nothing about altitude, numbers, or what not. I would think in real life that there'd be more information such as direction and stuff, and this is a way to get some of that information more easily relayed in via "pilot radio".
As far as game effect, I think this could really put "better ability" behind the ideas of scouting and CAP, and it'd make it easier for base defenders to know where they are getting attacked from, and would hurt "milkrunning" somewhat by making it harder. I think this'd also be a good addition for the defense of the new STRAT targets, as there'd at least be a chance to defend them when the enemy comes in at 25k and the only indiciation is a dar bar.
 
Knite

39th FS "Cobra In The Clouds"

I'm basically here to lower the 39th's score :P

Offline GreenEagle43

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Re: Changes to Chat and addition of Scouting
« Reply #1 on: November 02, 2009, 03:35:34 PM »
 :joystick: :O :x :bolt: wow what the.ok we have no problems with text and chat why make it more confusing ?
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Offline haggerty

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Re: Changes to Chat and addition of Scouting
« Reply #2 on: November 02, 2009, 05:54:25 PM »
I like your general idea for scouting, I think it can be made much simpler by having it automated.
Say you have cons within 5k of you, perhaps they should show up on the clipboard map as if they were on radar.  Im sure you would report them to the tower and everyone in radio range in real life.
Or perhaps make it so anyone within 10k cone of a night fighter shows up on clipboard map.  Would be some incentive to fly radar equipped planes like the 110 if it helped out your country when dar is down.
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Offline guncrasher

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Re: Changes to Chat and addition of Scouting
« Reply #3 on: November 02, 2009, 11:15:09 PM »
dont we have this right now? except for the alt thing.  the text buffer thing would be confusing as hell.

semp
you dont want me to ho, dont point your plane at me.

Offline Knite

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Re: Changes to Chat and addition of Scouting
« Reply #4 on: November 03, 2009, 08:28:48 AM »
I disagree with the confusing piece. I've seen it done in multiple other programs, and never got "lost". The idea is to be able to filter what you want as the most important piece, but still be able to see the "fluff" if you want, instead of completely turning it off.


For instance... right now in the text buffer you get stuff like
Pilot1: HOer! You took a HO shot!
Pilot2: Did not!
Pilot3: Your sister is a HOer.
Squaddie1: Want to attack A23?
Country1: I can't believe HTC had jet powered biplanes!
You shot down n00b #1.


If you had the 2 separatable text buffers, you'd get more like :
Squaddie1: Want to attack A23
Pilot1: HOer! You took a HO shot
Scouting1: Few Enemy Cons - 15.5.3 15k
Pilot2: Did not!
You shot down n00b #1.
Pilot3: Your sister is a HOer.
...
Country1: I can't believe HTC had jet powered biplanes!

So you could just watch the left for important stuff, but if you wanted to jump in the HOer conversation you still could.
Hope I kind of explained that a little better.

In terms of the scouting, semp, how do we have this already? Not sure I understand. Unless someone types out the whole thing. But the problem is that currently when someone DOES type out the whole thing, it gets buried in 100 other conversations. By making it an automated "button press" it allows there to be a channel designated specifically to scouting, and without ability to type in the scouting channel, makes so the information from that channel is actually useful (and accurate) and not just another "discussion" channel.


« Last Edit: November 03, 2009, 08:35:43 AM by Knite »
Knite

39th FS "Cobra In The Clouds"

I'm basically here to lower the 39th's score :P

Offline guncrasher

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Re: Changes to Chat and addition of Scouting
« Reply #5 on: November 03, 2009, 08:20:33 PM »
well the text buffer do you want them side by side? because that would affect gv's and buff views big time.  an icon or object might get confused as part of the text.  as it is i have to move the text buffer around while gv'ing or in buffs to allow for maximum visibility of the ground object/planes.  now I would not only have to pay attention to two text buffers but also moving them or have them  cover the bottom of the screen.  not a good idea in my opinion.  now if you dont want text buffers side by side, but one on top of the other, that will cover more of the left side of screen which will make it hard to see planes/object that are flying/moving low.  which is also not a good trade off, just to see more chat text.

also right now we have dar (unless of course it is down) so you know where the enemy is by a quick look to your clipboard, now its a given we dont show alt but this is where communication with players is essential and situation awareness plays a big part.  

but lets say that we do show the alt so now we have a couple of bogies coming in at different altitudes, now which plane altitude do u want to see, now if we only show one as you indicated then we are getting the wrong information for one of the planes. which means we can dive or fly higher to meet only one con and the other gets away.  or you may be confident by going in at 10k for a con that is somewhere between 5 to 10k go in and find out that there's 3 more that are flying at 15k, then again you went in based on wrong info.

now if you start showing alt of all the cons in the sector pretty soon you'll have a lot of information on limited space, which will be meaningless because some icons information will hide others that are flying in formation.  also when in a dogfite you only have a second or 2 to look at clipboard to see where cons/base or possible direction to escape or maybe where the enemy is  but now you have so many circles and number that u really dont have the time to find out which plane is flying where at what altitude.  

I think that sometimes too much information becomes meaningless unless u have the time to actually filter out what you need.

we had dar altitute back in aw days ( I think)  but the dar would actually be another screen that u could swith to but of course that would cover the whole screen.

semp

« Last Edit: November 03, 2009, 08:24:01 PM by guncrasher »
you dont want me to ho, dont point your plane at me.

Offline Nemisis

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Re: Changes to Chat and addition of Scouting
« Reply #6 on: November 03, 2009, 08:39:21 PM »
At 410mph planes can go a ways in 60 secs. And it would only cause there to be hundreds of circles on the map, with hundreds more being reported. You need to take into account how many play. In TT it would be hell on navigating.
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Offline guncrasher

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Re: Changes to Chat and addition of Scouting
« Reply #7 on: November 03, 2009, 11:55:18 PM »
there nemesis just said in one line what I meant to say  in the book I wrote above  :D

semp
you dont want me to ho, dont point your plane at me.

Offline Nemisis

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Re: Changes to Chat and addition of Scouting
« Reply #8 on: November 04, 2009, 04:03:50 PM »
big pictures semp, big pictures.
All man needs to be happy is a home, his wife, and a place in the world

Col. 49Nem, Armor commander of the 49th