I will echo Broke on the "quitting" and "Blaming Command" issues as childish ranting. We can disagree, but this went way overboard. I didn't agree on the call, but it was made and that's it. The Axis and Axis Command was put into a rather precarious position and adjustments had to be made. Nuff Said. That part is done and it should be a dead horse. Don't continue to beat it.
To the topic and a bit more,
I made a post and latter observation that the numbers of bombers and GVs should be equal. Allied get 24 bombers, Axis get 24. 1 or 2 lives each. (that is a period on the end) Either you fill the positions or you don't, recruit.
Also, IMO, and I'll use Frames 3 & 4. The setup is A31 (V31) is the AXIS Objective. It's a small airfield. The Allies had a mix, V23 a real V Base, and A34 and A68 small airfields. There should have been NO Aircraft in that area. <nother period there> No Air Cover, No Attack Aircraft of any kind. Let me finish. These should have been treated like a "Tank Town" and no planes allowed. - Even as spotters.
I continue. The battlefield is then decided by equal numbers of tanks and supply vehicles. If your hangars are down, too bad. Maybe it's that way for the whole frame too. If captured, you can't and don't get it back either. (that's a maybe - but resets next frame)
In this case, a FAC can call a bomber strike on an "Objective" airfield's town only. Level Bombers Only. The F8s and IL2s can mop up buildings only to effect the capture. GVs killed by a 10K level bomber dropping into a town - yer dead pal and no one can complain. Any GV outside of the town "pad" may not be killed by bombs. <again-a period> It means a stray egg might cause a death but it's not a life-and may sway a capture. Remembering the wind might have influenced it and therefore if that is a wind-drift kill, then it should stand. I venture to say, a 2 bldg distance might be observed from the towns edge ... longer, then it's not a life or kill, but tragic. (I might amend that but just a guide)
I know the design was meant to have attack aircraft, let them attack and clean up for the bombers on towns and strats. Maybe also include all active airbases as a suitable bomber/attack aircraft target as well. This gives the bombers more opportunity to go undetected NOE, or in at high altitudes with Fighter and attack craft in tow. It might increase the time the players have in their rides, allow them all to live to the end of the event, etc, etc, etc.
If it's a points thing, then lets even up the GVs and Bomber numbers for both sides. (attendance not-with-standing)
Hope I didn't ramble too much. Certainly food for thought and I may have overlooked or misread this post's intentions.