It seems like in every game I've played going back a LONG time, ground clutter and buildings have multiple LOD's that allow them to be very detailed (and not silly looking) up close but not frame rate killing from a distance where the detail is not noticeable. AH doesn't seem to have this; a building or tree is either there, or it's not, and the buildings and trees are all very simple and not-pretty from close up. I've noticed an 'extremely low detail' building style before when turning the detail down very far, but it seems like we could have much better detail on trees and buildings without any significant frame rate loss. Of course I don't have any knowledge in this field but I'm trying to apply what I've seen in other games for a long time.
So is there a reason why Aces High doesn't seem to have this? Is it just deemed not worth it?
I was thinking about this when the point was brought up that there's not even peaked roofs in the new cities to cut down on polygons.